Starting out my final semester, it feels great to be able to partake in a course that allows me to explore my personal interests. Starting Creative Writing II, I can’t explain how excited I am to come up with new ideas, but I am also looking forward to seeing what students who are new to the course will produce.
Good puzzle games are difficult to come by. Having the right balance of challenging puzzles, while not being too frustrating, is a difficult thing to achieve. Zachtronics, however, have really nailed this formula. They’ve created some of the most intriguing, creative, and most importantly FUN puzzle games of the past few years. Games like Opus Magnum and SpaceChem have been received with overwhelmingly positive reviews and are thought of as some of the best puzzle games out there today.
Participating in game jams is a big challenge. You spend a full weekend working as hard as you can to make a complete game. When I was 16 years old, I was just beginning to learn programming games, but I really wanted to participate in a game jam to test out my skills. I had seen people participate in the Ludum Dare jam before, but had yet to do it myself, so I set out to participate in the Ludum Dare 30. For this jam, I decided I’d team up with my good friend, a very talented artist named Devon. He and I had never worked on a project together and were both nervous to see how it would go. August 22nd, 2014, the Ludum Dare 30 announced the theme “Connected Worlds” and we set off to create our game!
The biggest misunderstanding with Collegiate Cyber Defence Competition (CCDC) teams is that only the most technical people can be effective team members. But in reality, passion and willingness to work with other is more important. Seniors can always teach younger students the basic technical skills beforehand, and the competition itself is supposed to be a learning experience.
Have you ever made an entire video game from scratch in two days with your friends? We do all the time at UAT. It sounds like something that should be left to the professionals and experts, but that’s just not true. I believe that every single game developer, new or experienced, should participate in game jams when the opportunity arises.
It's been a while since I’ve written about the courses I’ve been taking, electives in particular. This fall semester, I’ve found a class that is creatively challenging and seems to cover certain skills that would be useful amongst artists and filmmakers alike. For this blog, I’m going to be covering the DVA234 course, otherwise known as Special Effects and Character Makeup.
I had a blast at Arizona's premier cyber security conference CactusCon, where I learned a lot about cyber security trends and tools and met a lot of cool people.
We recently knocked out our first game jam of the new school year, the annual Founder’s Game Jam. I spent a few days preparing and hyping up other students, but I wasn't the only student ambassador excited to build a new video game in 48 hours. Our new student ambassador Jordan Brown wanted to work together with me to create something during this jam. He also helped me write this blog.
Black Hat is one of the biggest information security events in the world. For the past 20 years, the world's leading cyber security researchers, practitioners, executives, venders, job seekers and students come together for a series of super informative briefings, trainings and networking events/
UAT has an exclusive arrangement with the Black Hat conference ambassador program. There are many reasons cyber security students should capitalize on this amazing opportunity.
You're witness to a shot being filmed during the making of Thr3e, an innovative film concept with three different story segments. Depending on which segment you chose—film noir, action or horror—the story differs along with the view experience. Segments are filmed in such a manner that they intersect with one another to entice viewers to enter the other story realms.