UAT Student Blog

7 Things to be Excited About from E3

Posted on Jun 21, 2016 5:09:07 PM by Admin in 2016, in Bethesda, in Blogs, in Crash bandicoot remastered, in elder scrolls series, in Microsoft, in Naughty Dog, in Nintendo, in Activision, in breath of the wilds, in Crash Bandicoot, in Days gone, in E3, in E3 2016, in elder scrolls, in elder scrolls 6, in elder scrolls VI, in god of war, in god of war 5, in horizon, in Horzon Zero Dawn, in remastered, in Santa Monica Studios, in skyrim, in skyrim remastered, in Sony, in the legend of zelda, in visual, in zelda, in Zelda Breath of the wilds

Hello all!

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Game Lengths: Do They Affect Replay Value?

Posted on Oct 2, 2015 10:32:49 AM by Admin in Blogs, in game lengths, in replay values, in skyrim, in The rise of tomb raider, in The Witcher 3, in visual

Hello all,

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Stepping Back

Posted on Jun 10, 2015 9:45:47 AM by Admin in Blogs, in Creation Kit, in Game Design, in game engines, in skyrim, in Tools

One of the things I tend to hear when people work with some of the game engines out that is that they're "awful."  Creation Kit for Skyrim for instance, can be kind of a clunky tool to develop with at times.  Trying to cobble together a new space out of pieces of existing places can be frustrating.  The main reason for this I believe is that the pieces sometimes feel like they're unnecessarily linked.  Instead of having "floor" "wall" and "ceiling" pieces, they're all one static mesh which means they can only be rotated certain ways or it looks weird.  Then if you do have a gap then trying to find filler that roughly matches the same style can be frustrating.  In addition, with pieces being as specialized as you are you can actually start building an area and then realize that the exact piece you need doesn't exist and now you have to figure out how to fix it.  In these ways I can understand how these complaints are valid to a certain extent.  Of course, you can always make your own pieces but that also requires quite a bit of prior experience and skills.

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Let's Spark Controversy - Steam Workshop

Posted on Apr 27, 2015 12:47:31 PM by Admin in Blogs, in Gabe Newell, in games, in Geeky Stuff, in mods, in news, in steam, in Steam Workshop, in technology college, in video games, in skyrim, in the elder scrolls V, in valve

Greetings and salutations! If you are in tune with current matters exploding over the internet, then it would be a no brainer that Steam is under a lot of heavy fire under a new business practice that has emerged here recently. For those of you who are not too familiar with the situation, what is happening is that Steam is allowing for the developers of video game mods to charge or offer their mods at a fee. From the outside, what is happening is that mods that were generally for free within the Steam workshop for these games are now being charged for, and from the inside, they are rightly getting some monetary compensation for all of the hard work that would go into the significantly more premium content. The guinea pig that is currently being tested right now is the Elder Scrolls V: Skyrim.

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Characters of the "Real" World - Animal Edition

Posted on Apr 24, 2015 3:03:20 PM by Admin in Bethesda, in blog, in Blogs, in horses, in shadowmere, in skyrim

Hey all,

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