Levels of realism in tabletop RPGs. This is a topic that I have always had to keep in mind during my times playing tabletops. While my experience is mostly in DND and Pathfinder, I have played a handful of other table tops, though not nearly as much. Which is why ill be talking about the difference between a campaign where things like weight, food, and sometimes even spell preparation doesn’t exist. The world of my homebrew. I don’t consider myself a professional DND player, nor do I even consider myself a good DND player. Most of the time whenever I run a small campaign with my friends, it is purely to have fun, and to us, things like that just get in the way. Most of the time we use tabletops to tell some sort of story more so than we use it to play a game. Because of this, we tend to bend of just simply break the rules to fit our own story. Typically we would make up our own spells, class and racial abilities, and even our own classes, that would just use the tables and charts of an existing class just to make things easier. The point I am trying to make is that you don’t need to know every single rule to have a good time with a tabletop. The point of them is to have fun, create some sort of persona, and generate your own feelings from it.
So I have run a couple of D&D campaigns over the past 6 years or so, and I would like to share my experiences with it. This all started freshman year of high school with a couple of friends whom I hadn’t talked to since middle school. They went to the rival high school, so you can see why we didn’t keep in touch as much. Anyways, we still talked every once in a while, and they mentioned they were running a D&D campaign and they needed players. Since I had never played before there was a bit of a learning curve. We started with 3.5 and stuck to that system. Anyways we started playing and I was immediately hooked. We played for anywhere from 5-10 hours every Friday for the next 4 years. It got to the point where we were always playing in some campaign and we rotated through people who wanted to be the Dungeon Master. My friend Chris was our first DM and I like to think he was the best. The stories were cohesive, interesting, and had some sort of medium difficulty level for our group. He claimed that he was making most of the story up as we went, which was something I found amazing. Eventually I would go on to become a DM who does the same thing, but we will get to that later. We ran upwards of 10 different campaigns over the years, some much longer than others. When I eventually started running my own campaigns I quickly found out that using Homebrew classes and mechanics made the game far more interesting to me. This would become my style of DMing eventually, but for now I was just a young buck trying to make the best campaign I could.
Recently I came across a new book series called the Legend of Drizzt. While this series is not exactly new, it was new to me. I stumbled across the first book in a Barnes and Noble back home in San Diego. It was written by R.A. Salvatore, which is a name I recognized, and it was in the same area as the Dungeons and Dragons books which I was already looking at. I figured I needed some new books to read and picked it up. This turned out to be an amazing decision. I never ended up reading it until almost a year or two later, but when I did I immediately ordered quite a few of the next books. Now for a spoiler-free synopsis.