Just the other weekend, I hopped into my 7th UAT hosted Game Jam with a group of friends and for 48 hours straight, we developed a game from scratch. The theme of this jam was Halloween, so the games we made were all in some way related to our favorite spooky holiday! A lot of very unique games were created during this jam, so instead of just talking about mine, I wanted to dive into a few of the other teams’ individual experiences and ask them how the jam went for them.
I don't know about most of you but I love good fan theories for games. I think it says something about the dedication level of the fans that they're willing to explain some of the weird things that happen in games. Some of them, make an amazing amount of sense while other... well not everyone is good at piecing together a story. To be clear these are different from gaming Urban Myths though those can be amazing too. Some of those myths have even gone so far as to spawn games after their conception, though there are those who will tell you that the games came first. I believe that they think if the games came first it has more of a supernatural feel to it, as though the game just spawned from no where. But that's a whole other discussion entirely. Anyway, here are some videos talking about some of the best Fan theories in games though one of the "theories" isn't a theory but rather an urban myth. (I'm talking about Polybius... definitely not a fan theory) The second video is actually a much larger explanation of one of the fan theories in the first video. Long Live Game Theory!
Recently I read an interesting article on Gamasutra, that I believe any aspiring game designer should keep in mind. It was on the topic of creating immersive worlds for the player to explore. To be clear though, it should be mentioned this isn't the only way to go about it and in fact it is only a theory. However, part of being a designer is simply knowing that there are many ways to build a game, and that knowing more of them is helpful even if you don't use them. So essentially the theory is as follows:
One of the focuses of Game Design at UAT is the simple idea that you need to understand each aspect of game design. So while knowing how to design each aspect of the game is important, it's just as important to understand the programming and art aspects. For myself, while I really enjoy the design aspects I have also discovered that the programming part is a lot of fun too. The art aspect on the other hand is something that I find I don't have the talent to accomplish. That isn't to say that game art isn't important though. In fact, I love just studying the art of games and I believe it's a shame that it's not more widely recognized. While game art is becoming more and more recognized as time goes on, it's still not as appreciated as it should be. One group of artists that continually have me marveling at their work, are the artists responsible for the Witcher series.