UAT Student Blog

The Importance of Gameplay Loops in Game Design

Posted on Jan 14, 2020 12:30:34 PM by Jordan Brown in video games, in Game Design, in Game Development, in video game design, in game design tips

A considerable amount of work goes into developing a game. Artists paint beautiful worlds, writers craft elaborate stories, and programmers construct complex game mechanics, but none of these by themselves make a game ‘good’. All of those things will contribute to a game’s overall quality, but above all else, you’ll need to create a good gameplay loop.

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How to Succeed in Game Jams

Posted on Dec 10, 2019 12:00:00 PM by Jordan Brown in game design degree, in Game Programming, in games, in gaming, in Game Art & Animation, in Game Development, in game jams, in tops schools for game design, in Game Production

I have participated in a lot of game jams during my time at UAT. If you’ve never heard of a game jam, they are competitions to make games in a short amount of time, usually 48 hours, based on a theme. There are around 3 game jams a year hosted here on campus, and I try to never miss one. I just recently brought my on-campus jam count up to 7 with the Founder’s Jam 2019, so as you can tell, I really like game jams. Being able to start a weekend with nothing but a blank canvas and end the weekend with a fully functioning game gives a feeling of accomplishment you’ll never get anywhere else.

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Underground Esports

Posted on Feb 4, 2019 1:40:10 PM by Jordan Brown in esports, in Game Development, in video game design degree, in classic video games

In recent years, the popularity of competitive gaming and esports has skyrocketed. People want to take playing video games and push it to that next level with competitions and tournaments popping up all of the place for a wide variety of games. One that I’ve recently delved into is the bizarre underworld of competitive classic Tetris!

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Fun with Fan Theories

Posted on Jun 5, 2018 11:57:07 AM by Jordan Leong in fan theories, in movies, in video games, in anime, in Game Development, in comics, in gaming community, in fanfic, in fan fiction

Alright, this topic could get weird. For those of us who have a staple series or franchise that we love to follow, whether it be comics, manga, anime, movies or video games, we have all come across at least one fan theory or fiction. As a whole, they are simply the way another fan views a franchise or wants that franchise to go. For the most part, they are harmless and just a form of artistic expression and gratitude. However, I want to dig deeper into these theories, especially as someone who hopes to create a franchise in the future.

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VR - The Vive is Alive

Posted on May 12, 2016 4:47:04 PM by Shawn McCoy in Blogs, in games, in gaming, in Job Simulator, in steam, in virtual reality, in Game Development, in HTC Vive, in oculus rift, in TiltBrush, in visual, in vr

Everybody has heard of VR by now, as the HTC Vive and the Oculus Rift have taken the market by storm. Before this point most people only had an idea of VR from movies such as James Cameron's Avatar, which technically wasn't really VR anyway. The essence was there however, using technology to put yourself in another place, world, dimension, etc. This post would mostly be dedicated to the Vive, as I feel that it has more to talk about.

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The Death of Gametrailers

Posted on Feb 12, 2016 9:56:27 AM by Admin in game design degree, in Game Programming, in Game Design, in game developers, in Game Development, in Pop Fiction, in video game industry, in video game reviews

For those unaware, Gametrailers.com is (or rather was) a gaming website dedicated to bringing news, videos, and reviews to the masses. While hosting trailers was always nice as per their namesake, it was some of their other content that had kept me going back for years. They had original shows such as Pop Fiction which explored the sometimes strange and wonderful world of gaming myths; Retrospectives covering the history of storied game franchises, and many others. Gametrailers was special to me partially because it was on that site that I saw the developer diary that made me finally decide I wanted to be a developer.

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Be Excited!

Posted on Dec 16, 2015 2:04:58 PM by Admin in Blogs, in excitement, in Game Design, in Game Development, in Presentations

As a developer, there will be times that you will need to pitch a game to a group of producers, investors, peers, etc.  Over the past few days I've watched quite a few pitches from my peers for various games without a variety of results.  Frankly there are many things that you should be thinking about in this situation to help make your pitch a success.  A presentation of some kind helps, games are a visual medium so your presentation should be visual as well.  Yet you could get by without one, though I would certainly say it's not recommended.  You could have a working prototype of your game that you put together from pre-existing material so people could potentially play the game to get an idea before hand.  Once again though, it's extremely helpful but not always an entirely possible route to take.  There is though one thing that I would say is absolutely indispensable when you are pitching a new game: excitement.

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Technology for the Next Generation

Posted on Nov 25, 2015 8:54:21 AM by Admin in Advancing Computer Science, in Blogs, in computer science, in game design degree, in Game Programming, in Microsoft, in minecraft, in Student Life, in technology college, in video games, in computer science degree, in Game Design, in Game Development, in programming, in Robotics Degree

 

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So You Want to be a Game Developer?

Posted on Sep 18, 2015 11:11:21 AM by Admin in Blogs, in Game Development, in visual

Hello all!

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Ponderings - Passion in the Game Industry

Posted on Jun 24, 2015 4:29:08 PM by Admin in Bethesda, in Blogs, in Game Art, in marketing, in Nintendo, in Playtonic Games, in Unravel game, in video games, in E3 2015, in Electronic arts, in empathy, in Game Design, in game developers, in Game Development, in game reviews, in gamers, in gaming is my passion, in geek, in Sonic the Hedgehog, in UAT

Passionate People

It may be kind of a silly thing to say, but most of the people who want to work in the entertainment industry are those who want to create content that they love to make. Why bother creating something that you hate, right?

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