UAT Student Blog

International Tabletop Day - Saturday, April 29th 2017

Posted on Apr 27, 2017 3:58:00 PM by Shawn McCoy in Blogs, in dice, in International Tabletop Day, in Tabletop RPG, in dungeons and dragons, in event, in GeekandSundry, in Pathfinder, in RPG

Levels of realism in tabletop RPGs. This is a topic that I have always had to keep in mind during my times playing tabletops. While my experience is mostly in DND and Pathfinder, I have played a handful of other table tops, though not nearly as much. Which is why ill be talking about the difference between a campaign where things like weight, food, and sometimes even spell preparation doesn’t exist. The world of my homebrew. I don’t consider myself a professional DND player, nor do I even consider myself a good DND player. Most of the time whenever I run a small campaign with my friends, it is purely to have fun, and to us, things like that just get in the way. Most of the time we use tabletops to tell some sort of story more so than we use it to play a game. Because of this, we tend to bend of just simply break the rules to fit our own story. Typically we would make up our own spells, class and racial abilities, and even our own classes, that would just use the tables and charts of an existing class just to make things easier. The point I am trying to make is that you don’t need to know every single rule to have a good time with a tabletop. The point of them is to have fun, create some sort of persona, and generate your own feelings from it.

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