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Gaming Passion Series: Part 5 [Dialogue]

Posted on Oct 5, 2017 12:39:02 PM by Jordan Leong

Jumping away from the base mechanics or visuals of the game, I want to now focus on what we as players are hearing (or reading) in game. By this of course I mean dialogue, the words being communicated between characters in a game. For this discussion, I’m going to talk about what purpose dialogue serves in gaming, the different forms dialogue is demonstrated, and even the pros and cons to these styles of dialogue. Let’s get into it, shall we?

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Gaming Passion Series: Part 4 [Mechanics]

Posted on Oct 3, 2017 3:23:01 PM by Jordan Leong

Now that we’ve covered the surface of the gaming world, it’s about time we looked into the inner workings of a game, the mechanics. If you were to mention mechanics to anyone that was not a gamer, they’d probably assume you were talking about those people who fix machinery whenever they have issues. In the game world however, mechanics are essentially the skeleton of a game. Every action that the player can do in a game is an individual mechanic that the game has within it. Jumping? That’s a mechanic. Pause? That’s a mechanic. Every action is a mechanic. In this discussion, we’re going to talk about the importance of mechanics in games and what they bring to the table.

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Mechanical Keyboards: Where To Begin

Posted on Oct 3, 2017 3:11:53 PM by Gage Roland

The last blog I covered how to clean and replace keycaps on a mechanical keyboard, but today as I was about to write about different keycaps and materials, I felt it was better to talk about where to begin even looking to find the keyboard for you. I found an "Ultimate Mechanical Keyboard Keycap Guide" from Linus Tech Tips that covers the keycap discussion better than text could, and even talk about removing keycaps. This blog is about where to begin finding your board!

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IT… We All Float to the Theater (SPOILERS)

Posted on Sep 28, 2017 4:24:06 PM by Jacob Turocy

I saved the date Sept. 8, to my calendar. I knew that this movie was going to be my most anticipated movie of the year. When I watched the first trailer with Digital Video alumni Killian Davies, it sent chills down my back during almost every scene. One of things that stuck out to me was the cinematography of the film, how they used Dutch angles and even the sound design to match up with the shots. Obviously in horror sounds are strategically placed to build tension, create fear, and scare the hell out of you. The marketing was one of the greatest parts of the film. IT was everywhere every time I would log on Facebook, I would see something about the movie, whether that was a countdown, another trailer or set photos of Pennywise the Clown. For me the original IT holds a special place in my heart along with every other classic horror film. The cast in the 2017 version seemed more like a group of friends compared to the 1990’s version.

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Pulling Keycaps

Posted on Sep 21, 2017 10:20:31 AM by Gage Roland

Mechanical keyboards have grown in popularity over the years mostly by gamers and another niche group of mechanical keyboard enthusiasts that build and design their own keyboards. It’s not a cheap hobby, but learning about different materials, switches, keycaps, and aesthetics has become one of my favorite things. I decided to make a quick guide for either people looking to clean their mechanical keyboard or replace their keycaps. Some users recommend taking apart and cleaning the keyboard every six-to-twelve months, but it depends on the environment your keyboard is in and how strict you are about food and greasy fingers near your board. For this walkthrough, I'll be using a WASD v2 tenkeyless keyboard.

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Thoughts on Sonic Mania

Posted on Sep 18, 2017 2:12:42 PM by Edward Cieslak in Sonic the Hedgehog, in video game

What’s up all my dude's and dudette’s! It's been a while since I've posted a blog since I've been busy with break and life in general. This blog is a follow up from the last blog that I posted on the new Sonic game that just came out, Sonic Mania!

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Google's Design Tools Guide

Posted on Sep 14, 2017 1:34:21 PM by Gage Roland

Last week we took a look at Google’s Material Design and saw how Android has changed over the last four generations in design. While there are more details to look into before adopting the Material principles, it is also important to learn about the different tools Google has or will be releasing to adopt their design flow.

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Antimatter Security Talk: Black Hat

Posted on Sep 14, 2017 11:14:30 AM by Lauren Fach

Come support Network Security alumni Antimatter Security!

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Taking a Look at Google Material Design

Posted on Sep 11, 2017 3:43:33 PM by Gage Roland

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Gaming Passion Series: Part 3 [Aesthetics]

Posted on Aug 18, 2017 9:14:21 AM by Jordan Leong in Blogs, in Game Art, in Game Art & Animation, in Game Design, in video game, in video game industry

Don’t you just love it when something looks pretty? When there is a cool image that just pops out and catches your eye? So do most gamers. In fact, with the latest advancements in the game industry, aesthetics have been a major focal point when attracting new audiences. No doubt that this strategy of showing off pretty aesthetics at conferences is an excellent form of promotion for the game, so long as they show those aesthetics in action. In this discussion, I’m going to go over what aesthetics offer the overall game and how important aesthetics are as a whole.

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