The University of Advancing Technology (UAT) is proud to showcase the Spring 2024 Student Innovation Projects (SIPs) from the Game Programming and Game Design majors. These projects represent the culmination of students' academic journey, highlighting their ability to address real-world challenges and push the boundaries of technology in the gaming industry.
Feminspire
Student: Hope Thoms
Major: Game Design
Hope Thoms' FemInspire is a groundbreaking social application focused on supporting women in STEM through mentorship, earning recognition with the prestigious World Changer Award.
Responsibility
Student: Trevor Baughn
Major: Game Design
Trevor Baughn’s Responsibility introduces a dynamic reputation system driven by game AI, enhancing the depth and complexity of NPC interactions within games.
Musical Towers
Student: Orlando McBride
Major: Game Design
Musical Towers is an innovative rhythm-based tower defense game designed to make music creation an integral part of gameplay. Unlike traditional games in this genre, Musical Towers allows players to generate original music by strategically placing towers that harmonize or discord with each other. This engaging approach not only entertains but also educates, helping users understand musical concepts like harmony and discordance. Ideal for both children and adults, the game aims to bridge the gap in music education accessibility, making learning about music fun and interactive.
Backseating
Student: Zac Habul
Majors: Game Design and Game Programming
Zac Habul’s Backseating introduces a novel game mechanic that splits control between the player and their character, enriching the narrative experience in narrative-based games.
3-D Modeling Based on Action Figure Articulation
Student: Sophie Schenck
Majors: Game Design and Game Programming
My SIP is a way of 3d modeling so that models have action figure articulation for the purpose of achieving a unique art style for a video game.
STEX-rs
Student: Andrew Long
Major: Game Programming
STEX-rs — the shader template exporter — a utility for game developers to use the same core shader across multiple game engines.
Virtual Podcasting Camera
Student: Pierson Mcinelly
Major: Game Programming
Pierson Mcinelly’s Virtual Podcasting Camera revolutionizes podcasting in virtual spaces, offering advanced virtual camera techniques for streaming and recording podcasts.
Pixel Art Character Animation
Student: Collin Strauch
Major: Game Programming
Collin Strauch’s software for generating pixel art character animations streamlines the animation process for game developers, providing a user-friendly tool for creating captivating sprite-based animations.
Baked Directional Gravity
Student Name: Adam White
Major: Game Programming
Adam White’s Baked Directional Gravity introduces a groundbreaking approach to game physics, enhancing the realism and dynamism of virtual environments.
Conclusion
The Spring 2024 Student Innovation Projects from UAT's Game Programming and Game Design majors exemplify the program's dedication to fostering innovation and equipping students with the skills needed to thrive in the ever-evolving landscape of the gaming industry. These projects not only demonstrate students' technical expertise but also their creativity and ability to address societal challenges through gaming.
Learn more about how Student Innovation Projects contribute to career readiness, here.
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