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Student Innovation Project, Student Innovation, Game Art and Animation

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Student Innovation Projects in Game Art and Animation at UAT

The University of Advancing Technology (UAT) continues to cultivate creativity and innovation through its Spring 2024 Student Innovation Projects (SIPs) in the Game Art and Animation major. These projects, akin to a master’s thesis but with a more engaging and practical approach, showcase the remarkable talents and cutting-edge ideas of UAT students.

Mice


Student Name: Billy Espinosa
Project Description: Billy Espinosa's Mice introduces an innovative peripheral device featuring Bluetooth capability, captive touch sensors, and a low-profile trackball for navigation, offering a sleek and modern solution for gaming peripherals.

 

 

 

Macabre Gambit

Screenshot 2024-05-23 at 11-55-08 AM
Student Name: Miriam "Pike" Garcia
Project Description: Miriam Garcia’s Macabre Gambit merges interactive comic book elements with role-playing game (RPG) mechanics in a captivating zombie apocalypse setting, redefining the comic book experience.

 

WUMU Melody


Student Name: Bianca Magana
Project Description: Bianca Magana’s WUMU Melody combines nostalgic pixel art sprites with stylized 3D environments and dynamic lighting, creating a visually striking fusion of 2D and 3D art.

Conclusion

The Student Innovation Projects from UAT's Game Art and Animation major for the Spring 2024 semester underscore the program's commitment to fostering creativity and pushing the boundaries of artistic expression in the gaming industry.

Learn more about how Student Innovation Projects contribute to career readiness, here.

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