Official Students' Blog of University of Advancing Technology

Student Innovation Projects in Game Programming and Game Design at UAT

Written by Madison Robinson | Jun 27, 2024 4:30:00 PM

The University of Advancing Technology (UAT) is proud to showcase the Spring 2024 Student Innovation Projects (SIPs) from the Game Programming and Game Design majors. These projects represent the culmination of students' academic journey, highlighting their ability to address real-world challenges and push the boundaries of technology in the gaming industry.

Feminspire

Student: Hope Thoms

Major: Game Design

Hope Thoms' FemInspire is a groundbreaking social application focused on supporting women in STEM through mentorship, earning recognition with the prestigious World Changer Award.

 

Responsibility

Student: Trevor Baughn

Major: Game Design

Trevor Baughn’s Responsibility introduces a dynamic reputation system driven by game AI, enhancing the depth and complexity of NPC interactions within games.

Musical Towers

Student: Orlando McBride

Major: Game Design

Musical Towers is an innovative rhythm-based tower defense game designed to make music creation an integral part of gameplay. Unlike traditional games in this genre, Musical Towers allows players to generate original music by strategically placing towers that harmonize or discord with each other. This engaging approach not only entertains but also educates, helping users understand musical concepts like harmony and discordance. Ideal for both children and adults, the game aims to bridge the gap in music education accessibility, making learning about music fun and interactive.

Backseating

Student: Zac Habul

Majors: Game Design and Game Programming

Zac Habul’s Backseating introduces a novel game mechanic that splits control between the player and their character, enriching the narrative experience in narrative-based games.

 

3-D Modeling Based on Action Figure Articulation

Student: Sophie Schenck

Majors: Game Design and Game Programming

My SIP is a way of 3d modeling so that models have action figure articulation for the purpose of achieving a unique art style for a video game.

STEX-rs

Student: Andrew Long

Major: Game Programming

STEX-rs — the shader template exporter — a utility for game developers to use the same core shader across multiple game engines.

Virtual Podcasting Camera

Student: Pierson Mcinelly

Major: Game Programming

Pierson Mcinelly’s Virtual Podcasting Camera revolutionizes podcasting in virtual spaces, offering advanced virtual camera techniques for streaming and recording podcasts.

 

Pixel Art Character Animation

Student: Collin Strauch

Major: Game Programming

Collin Strauch’s software for generating pixel art character animations streamlines the animation process for game developers, providing a user-friendly tool for creating captivating sprite-based animations.

 

Baked Directional Gravity

Student Name: Adam White

Major: Game Programming

Adam White’s Baked Directional Gravity introduces a groundbreaking approach to game physics, enhancing the realism and dynamism of virtual environments.

Conclusion

The Spring 2024 Student Innovation Projects from UAT's Game Programming and Game Design majors exemplify the program's dedication to fostering innovation and equipping students with the skills needed to thrive in the ever-evolving landscape of the gaming industry. These projects not only demonstrate students' technical expertise but also their creativity and ability to address societal challenges through gaming.

Learn more about how Student Innovation Projects contribute to career readiness, here.