A considerable amount of work goes into developing a game. Artists paint beautiful worlds, writers craft elaborate stories, and programmers construct complex game mechanics, but none of these by themselves make a game ‘good’. All of those things will contribute to a game’s overall quality, but above all else, you’ll need to create a good gameplay loop.
Alright, this topic could get weird. For those of us who have a staple series or franchise that we love to follow, whether it be comics, manga, anime, movies or video games, we have all come across at least one fan theory or fiction. As a whole, they are simply the way another fan views a franchise or wants that franchise to go. For the most part, they are harmless and just a form of artistic expression and gratitude. However, I want to dig deeper into these theories, especially as someone who hopes to create a franchise in the future.
What's up all my dudes and dudettes! So recently I've been playing a lot more World of Warcraft since BlizzCon ended. I have to say I'm super pumped with the direction the game is going. At the event Blizzard dropped the news that the new expansion Battle for Azeroth is going to be dropping sometime next year and with it there are going to be tons of changes to the game.
This is the beginning of my blog series, titled 'Gaming Passion Series' or GPS for short. Hopefully, each one of these discussions will spark some interest, inspire ideas, or simply fight off your boredom. So, let's get this started.
A few days ago, there was a post on the Arizona Melee Community group on Facebook. A player by the tag “Link” asked if anyone in Tempe wanted to play. Needing more practice, I didn’t hesitate at the opportunity to learn. A few more people asked if they could come as well and I figured why not since there would be more people to practice with. Players by the tags “Mr. N”, “Nerin”, and “Penguin” showed up as well. We practiced for all of a few hours, but in that time, I learned a lot about something that I never really thought about when playing Melee. Instead of learning to play with my hands, I learned to play with my brain.
It’s no new knowledge that the cinematic adaptions of popular video games rarely work when it comes to the big screen. In fact, I was originally going to make a list of the “best video game movies” but found that there weren’t enough decent ones to include.