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    Why Game Designers Should Use Emergent Gameplay

    Posted on Feb 22, 2019 10:54:24 AM by Jordan Brown in Game Design, in video game design degree, in video game development, in game design tips

    Designing video games can be a difficult challenge. You may need to plan out exactly what the player will do while figuring out how to challenge them and keep them interested. You’ll need to design puzzles, enemies or other obstacles to keep the game fresh. Some designers spend hours just ensuring that the enemies will behave in the expected way to provide a consistent player experience. All of this time and effort results in a game where every aspect feels very intentionally planned out and meticulously designed, which can be a very good thing. But what if you could just let your game design itself? Rather than design every single thing in your game, let the systems take over and play themselves, making way for emergent gameplay.

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    TIS-100: An Assembly Programming Puzzle Game

    Posted on Jan 7, 2019 9:29:11 AM by Jordan Brown in video game development

    Good puzzle games are difficult to come by. Having the right balance of challenging puzzles, while not being too frustrating, is a difficult thing to achieve. Zachtronics, however, have really nailed this formula. They’ve created some of the most intriguing, creative, and most importantly FUN puzzle games of the past few years. Games like Opus Magnum and SpaceChem have been received with overwhelmingly positive reviews and are thought of as some of the best puzzle games out there today.

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    Founder's Game Jam: Streaming and Competing

    Posted on Oct 1, 2018 12:18:06 PM by Kevin Albregard in game jams, in indie game development, in game development degree, in video game development

    We recently knocked out our first game jam of the new school year, the annual Founder’s Game Jam. I spent a few days preparing and hyping up other students, but I wasn't the only student ambassador excited to build a new video game in 48 hours. Our new student ambassador Jordan Brown wanted to work together with me to create something during this jam. He also helped me write this blog. 

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