A considerable amount of work goes into developing a game. Artists paint beautiful worlds, writers craft elaborate stories, and programmers construct complex game mechanics, but none of these by themselves make a game ‘good’. All of those things will contribute to a game’s overall quality, but above all else, you’ll need to create a good gameplay loop.
Last semester, I had the opportunity to take a brand new special topics class here at UAT. The class was, as the title suggests, about designing and building a new game every single week. It was an amazing experience, and I wanted to talk a little bit about the class and my experience in this rapid prototyping class as well as the lessons I learned.
Participating in game jams is a big challenge. You spend a full weekend working as hard as you can to make a complete game. When I was 16 years old, I was just beginning to learn programming games, but I really wanted to participate in a game jam to test out my skills. I had seen people participate in the Ludum Dare jam before, but had yet to do it myself, so I set out to participate in the Ludum Dare 30. For this jam, I decided I’d team up with my good friend, a very talented artist named Devon. He and I had never worked on a project together and were both nervous to see how it would go. August 22nd, 2014, the Ludum Dare 30 announced the theme “Connected Worlds” and we set off to create our game!