So there was a lot that happened at GDC this year. DirectX and Vulkan 3D APIs that I talked about in the last post just scratch the surface. Among everything that happened at GDC, Valve arguably had the most extensive and most industry-changing announcements. This blog post on the Valve website goes over most of the stuff that they announced in more detail, and the Steam Universe website has plenty of awesome info about each product as well as some sweet pictures that I'll post below.
One of the topics I've pondered for a very long time has been naming conventions in gaming and other forms of media. There are good examples, bad examples, and all sorts of mediocre examples (usually sequelitis) from large and small companies who all are doing their best to make smart business decisions which will draw in consumers.