So there was a lot that happened at GDC this year. DirectX and Vulkan 3D APIs that I talked about in the last post just scratch the surface. Among everything that happened at GDC, Valve arguably had the most extensive and most industry-changing announcements. This blog post on the Valve website goes over most of the stuff that they announced in more detail, and the Steam Universe website has plenty of awesome info about each product as well as some sweet pictures that I'll post below.
Today I'd like to discuss the ideas of growing in a skill as well as being inspired and motivated to do so.
SO for those of you that follow my typical blogs, be warned! This is not one of those. So I was a part of the glorious Team Alchemica, who developed the game.... wait for it..... Alchemica! (If you haven't given us a download on your Android or iOS device... SHAME but download it here www.alchemicagame.com.)
Well, I just got back from GDC and this year it was even more awesome then the previous year. UAT sponsored our team, Alchemica to show off our game at the GDC play. We were directly in the middle of the Game Developers Conference, Moscone Center North Hall. As a team we got to show off our game to industry professionals.
It is two week from GDC(Game Developers Conference) and there is a lot that needs to be done. The team I am on, Alchemica, has our game to polish up but each individual person needs to create a portfolio to show off their personal work. You want a great portfolio, or as great as you can get it, so you can get that possible job offer. Besides the portfolio, people going to GDC need to create business cards to hand out to potential employers. needless to say there is a lot of preparation work before GDC and with it being only two weeks from now it is kind of stressful getting all my work in my portfolio and polished.
As many of you know GDC is right around the corner. This is not only a great time to see new and upcoming games, but also a great time to network for a job. I will be attending my first GDC this year, but I will not be standing in lines to throw my resume at every single person with a booth. I plan on just networking and having a good time hanging out with fellow artists and designers. This way when I hopefully take my game "Booty Bandits" to GDC next year, I will have a great deal more to contribute to the industry.
GDC (Game Developers Conference) in San Francisco is coming up but this year its more awesome then it ever has been, for me at least. Every year UAT sponsors a student team with the best project to go to GDC all expenses paid, for them to show off their game. This year I happen to be on the winning team Alchemica!