Greetings and salutations!
Firewatch is a game unlike most you’ve probably ever played. If you really love big action, life and death decisions, and feeling like you’re in control then this is decidedly not the game for you. Firewatch is a game about loss, escape, isolation, and a solitary connection through a walkie talkie. You play as Henry, a middle aged man who is at a crossroads in his life. His wife has come down with a serious illness and her care has been taken away from him by her family. His life in a downward spiral Henry takes a job out in the middle of a National Park in Wyoming to get away from everything. There he “meets” Deliah, his supervisor and with very few exceptions the only other person Henry talks to the whole game.
One thing that tends to happen on the internet all the time is just the spamming of pure, unfiltered hate. I understand that people get mad and that they need to vent but people most of the time need to chill out. Right now for instance, there is quite a lot of hate swirling around the re-release of Batman Arkham Knight for the PC. As someone who plays on PC most of the time I understand the frustration. I was also looking forward to playing the game on PC before finding out the game was a huge mess. I even find myself frustrated by the re-release for many reasons none of which I'm going to go into here. However, despite all of this frustration I still don't find that to be a sufficient reason to take leave of my senses and just blindly follow hateful bellows of the crowd over every little thing. So as the day marches forward, we have a new situation developing and let me explain:
Gaming is... an enigma. There are so many facets of video games that it can often seem overwhelming. Even outside of choosing a video game itself, there are options like the monitor, the console, the internet connectivity, the sensitivity and video settings, and intriguingly enough... the controller. Game controllers are something that may seem like the last thing on someone's mind, but they actually play a vital role in how players interact with the games they love.
Games most of the time tend to keep things fairly cut and dry. In that way things are transparent for the player, and more often than not the choices are very easily discernible from one another. It's either "Saintly Hero" or "Heartless Monster."
Hey everyone! Just stopping by to remind you about an amazing event going on right now. Summer Games Done Quick (SGDQ) is a speed-running event and live streaming marathon where some of the best speed-runners out there gather to raise money for charity.
The primary purpose of any game, regardless of it's use should always be to have fun. Gamification is a whole thing that would continue to move forward but even then any good game has to be fun before it's anything else or it doesn't work. Personally, I think that seeing people enjoying themselves is generally a pretty entertaining experience all all by itself. Seeing someone do something that they really enjoy, even if I don't enjoy what they're doing just tends to bring a smile to my face. It's in this spirit, that I really enjoy watching Clueless Gamer by Conan O'Brien.
Hack 'n Slash is easily one of my favorite genres out there and when done right they're nearly peerless in terms of making the player feel empowered. However, that "when done right" is a HUGE caveat to the whole experience because they're so easy to screw up. Hit boxes are something that in many other genres have at least a bit of wiggle room. Great Hack 'n Slash though really can't be quite so loose with them though. Games like Bayonetta, DmC (New and old), even The Witcher 3 are all about dodging attacks by narrow margins so you can then go on the counter attack.
So it's that glorious time of year known as E3 and there is much to be happy about. Great games being revealed, footage of games we already know about, and of course the surprises. This E3 in particular actually brought an end to some of the "jokes" of the game industry, that is to say games that seem to be stuck in development hell. The Last Guardian for example, was announced at the start of the life cycle of the Playstation 3 and didn't get a release window until just this year. Personally, I'm a much bigger fan of "it's ready when it's ready" rather than "it will be out X-day of this year come hell or high water." Don't get me wrong, deadlines are an important part of any project but sometimes certain considerations have to be made. However, that isn't what this post is about so at least for now we'll put that on the back burner.