The earliest memories that I have of First Person Shooters would be sitting down and watching my dad play Medal of Honor: European Assault on his PlayStation 2. I bet the only reason that I became such a Medal of Honor fan was due to the time that I spent watching my father take down enemies. Even while I did not play the game, I still felt like I was there, fighting in World War 2 and fighting with my allies. I actually felt immersed in the game.
Over the weekend, I had the awesome experience of being able to participate in the UAT summer game jam. A game jam, for those of you who don’t know, is an event where teams are challenged to create a game with set restrictions in a short amount of time. For this game jam, we were given the theme “Abstract Art” and were given 48 hours to make a game around that theme!
This semester here at UAT, I’ve had the opportunity to take some really cool classes. I’m now in my sixth semester, which means I’m taking some of the later courses in the average student timeline. This semester I got into some of the big ones like Game Production Studios (GAM281) and Student Innovation Project/Portfolio Presentation I (SIP401). Alongside those, I also took Technical Writing (ENG301), Communication in Technology (COM226), and my personal favorite, a very unique class called Game-a-Week: Rapid Prototyping (SPT323). I want to go a little bit more in depth, so I’m going to briefly talk about my experience with each of these classes to hopefully give you an idea of what you will learn when taking the courses.