UAT Student Blog

Awesome Free Software for Game Developers

Posted on Dec 19, 2019 1:00:02 PM by Jordan Brown in video game music, in indie game dev, in Video Game Art, in video game production, in video game development, in Game Production

Game development can be expensive. Expensive software, licensing fees, publishing costs, etc. will eat up your money. So, to save as much money as you can, here’s some great free software that can be useful to game developers!

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How to Succeed in Game Jams

Posted on Dec 10, 2019 12:00:00 PM by Jordan Brown in game design degree, in Game Programming, in games, in gaming, in Game Art & Animation, in Game Development, in game jams, in tops schools for game design, in Game Production

I have participated in a lot of game jams during my time at UAT. If you’ve never heard of a game jam, they are competitions to make games in a short amount of time, usually 48 hours, based on a theme. There are around 3 game jams a year hosted here on campus, and I try to never miss one. I just recently brought my on-campus jam count up to 7 with the Founder’s Jam 2019, so as you can tell, I really like game jams. Being able to start a weekend with nothing but a blank canvas and end the weekend with a fully functioning game gives a feeling of accomplishment you’ll never get anywhere else.

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My take on First Person Shooters

Posted on Dec 2, 2019 12:27:54 PM by Hakim Ottey in game degree, in Game Art & Animation, in video game, in video game reviews, in degree in game art, in video game producer, in game development college, in Game Production

The earliest memories that I have of First Person Shooters would be sitting down and watching my dad play Medal of Honor: European Assault on his PlayStation 2. I bet the only reason that I became such a Medal of Honor fan was due to the time that I spent watching my father take down enemies. Even while I did not play the game, I still felt like I was there, fighting in World War 2 and fighting with my allies. I actually felt immersed in the game.

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My Experience in the UAT Summer Game Jam

Posted on Aug 1, 2019 9:25:19 AM by Jordan Brown in Game jam, in game design degree, in game devs, in game programming, in game development college, in game development portfolio, in Game Production

Over the weekend, I had the awesome experience of being able to participate in the UAT summer game jam. A game jam, for those of you who don’t know, is an event where teams are challenged to create a game with set restrictions in a short amount of time. For this game jam, we were given the theme “Abstract Art” and were given 48 hours to make a game around that theme!

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My Awesome Classes This Semester

Posted on Jul 28, 2019 9:21:55 PM by Jordan Brown in UAT Classes, in Game Production

This semester here at UAT, I’ve had the opportunity to take some really cool classes. I’m now in my sixth semester, which means I’m taking some of the later courses in the average student timeline. This semester I got into some of the big ones like Game Production Studios (GAM281) and Student Innovation Project/Portfolio Presentation I (SIP401). Alongside those, I also took Technical Writing (ENG301), Communication in Technology (COM226), and my personal favorite, a very unique class called Game-a-Week: Rapid Prototyping (SPT323). I want to go a little bit more in depth, so I’m going to briefly talk about my experience with each of these classes to hopefully give you an idea of what you will learn when taking the courses.

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