Last semester, I had the opportunity to take a brand new special topics class here at UAT. The class was, as the title suggests, about designing and building a new game every single week. It was an amazing experience, and I wanted to talk a little bit about the class and my experience in this rapid prototyping class as well as the lessons I learned.
Over the weekend, I had the awesome experience of being able to participate in the UAT summer game jam. A game jam, for those of you who don’t know, is an event where teams are challenged to create a game with set restrictions in a short amount of time. For this game jam, we were given the theme “Abstract Art” and were given 48 hours to make a game around that theme!