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There and Back Again: What I Learned at GDC

Posted on Mar 21, 2016 10:41:02 AM by admin in 2016, in Blogs, in Game Developers Conference, in GDC16, in GDC, in GDC 2016, in Playstation, in visual

Hello all,

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Pre-GDC

Posted on Mar 10, 2016 4:26:44 PM by admin in 2016, in Blogs, in Game Developers Conference, in hints, in GDC, in tips

Hello all!

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Plentiful Opportunity and Events

Posted on Apr 22, 2015 4:01:57 PM by admin in black hat, in Blogs, in Game Developers Conference, in Geeky Stuff, in student life, in Student Life, in technology college, in defcon, in events, in school events

Greetings and salutations everyone!

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Valve @ GDC: Fanboying in 2015

Posted on Mar 25, 2015 3:11:39 PM by admin in Blogs, in Gabe Newell, in Game Art, in game art and animation, in game design degree, in Game Developers Conference, in Game Programming, in GDC 2015, in Geeky Stuff, in Left 4 Dead, in Left 4 Dead 2, in Microsoft, in Portal, in steam, in Steam Machine, in Steam Machines, in Steam Workshop, in student life, in Student Life, in Team Fortress, in Unity 5, in University of Advancing Technology, in Unreal 4, in Unreal Engine, in video games, in Vive, in Dota 2, in Game Art & Animation, in Game Design, in GDC, in Half-Life, in Half-Life 3, in HTC, in HTC Vive, in linux, in Playstation, in Sony, in Source 2, in Source Engine, in Steam Box, in steam controller, in Steam Link, in Steam OS, in Steam VR, in UAT, in UAT Games, in Unity3D, in User Generated Content, in valve, in Valve News Network, in Valve Software, in visual, in Windows

So there was a lot that happened at GDC this year. DirectX and Vulkan 3D APIs that I talked about in the last post just scratch the surface. Among everything that happened at GDC, Valve arguably had the most extensive and most industry-changing announcements. This blog post on the Valve website goes over most of the stuff that they announced in more detail, and the Steam Universe website has plenty of awesome info about each product as well as some sweet pictures that I'll post below.

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