UAT Student Blog

The World of Digital Painting Programs - Krita

Posted on Mar 27, 2015 12:06:20 PM by admin in Academics, in art software, in bad, in blog, in game design degree, in Geeky Stuff, in Computer Animation Degree, in digital painting, in good, in krita, in Painting Programs, in UAT

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The World of Digital Painting Programs - Paint Tool Sai

Posted on Mar 26, 2015 1:27:03 PM by admin in art, in blog, in Blogs, in digital art, in game design degree, in Geeky Stuff, in Computer Animation Degree, in Paint Tool Sai, in Sai, in UAT

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Valve @ GDC: Fanboying in 2015

Posted on Mar 25, 2015 3:11:39 PM by admin in Blogs, in Gabe Newell, in Game Art, in game art and animation, in game design degree, in Game Developers Conference, in Game Programming, in GDC 2015, in Geeky Stuff, in Left 4 Dead, in Left 4 Dead 2, in Microsoft, in Portal, in steam, in Steam Machine, in Steam Machines, in Steam Workshop, in student life, in Student Life, in Team Fortress, in Unity 5, in University of Advancing Technology, in Unreal 4, in Unreal Engine, in video games, in Vive, in Dota 2, in Game Art & Animation, in Game Design, in GDC, in Half-Life, in Half-Life 3, in HTC, in HTC Vive, in linux, in Playstation, in Sony, in Source 2, in Source Engine, in Steam Box, in steam controller, in Steam Link, in Steam OS, in Steam VR, in UAT, in UAT Games, in Unity3D, in User Generated Content, in valve, in Valve News Network, in Valve Software, in visual, in Windows

So there was a lot that happened at GDC this year. DirectX and Vulkan 3D APIs that I talked about in the last post just scratch the surface. Among everything that happened at GDC, Valve arguably had the most extensive and most industry-changing announcements. This blog post on the Valve website goes over most of the stuff that they announced in more detail, and the Steam Universe website has plenty of awesome info about each product as well as some sweet pictures that I'll post below.

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A Game Design Portfolio

Posted on Mar 25, 2015 2:56:27 PM by admin in Academics, in Blogs, in game design degree, in Game Design

For both Game Art and Animation and Game Programming, what exactly sits in your portfolio when you go to find a job should be somewhat obvious.  With Game Design it can seem like things appear just a little bit murkier.  You learn early on that much of your job as a game designer is documentation.  Then you start learning mechanic, concept and level design; all of which can be substantially more visually exciting to look at but not always.  Plus with level design, you can't always expect that developers would have everything you need them to have in order to play your level.  So what do you do?  What do developers really want to see from Game Designers?  Well we recently had the opportunity to speak with developers from EA and Blizzard and they revealed some fairly enlightening things.

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The World of Digital Painting Programs - Microsoft Paint

Posted on Mar 25, 2015 1:45:32 PM by admin in blog, in Blogs, in digital art, in game design degree, in Geeky Stuff, in Microsoft Paint, in ms paint, in student blog, in Computer Animation Degree, in painting, in UAT

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The World of Digital Painting Programs - Photoshop

Posted on Mar 24, 2015 3:50:35 PM by admin in Academics, in art, in Blogs, in game art and animation, in game design degree, in Geeky Stuff, in Student Life, in Computer Animation Degree, in computer animation degree, in digital painting, in photoshop, in visual

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The World of Digital Painting Programs - Autodesk Sketchbook

Posted on Mar 24, 2015 3:50:16 PM by admin in Academics, in art, in autodesk, in Blogs, in digital art, in game art and animation, in game design degree, in Geeky Stuff, in opinions, in Student Life, in Alumni, in Computer Animation Degree, in programs, in sketchbook, in sketchbook pro, in UAT, in UAT Alumni

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The Portfolio

Posted on Mar 24, 2015 3:09:20 PM by admin in Academics, in Blogs, in game design degree, in Game Design, in Getting a job

So part of getting into the game industry is having a portfolio to show off what you've accomplished.  Don't think of this as a "good idea" but a requirement.  If you don't have a solid portfolio then your chances of getting a job is virtually zero.  It's something that you develop the entire time you're in school or even just stuff that you develop independent of school work entirely.  I also feel the need to stress something that is stressed by my teachers frequently: you are developing this portfolio the ENTIRE TIME you are in school or in general over a period of years typically.  Some people think that they can develop their portfolio after they graduate and "have all the skills" to create something truly great but this almost never works out.  While it certainly isn't impossible, each of my teachers have said that they've seen this strategy work exactly zero times.  So any time you are working on a project you really should put as much effort into it as possible because you never know what will end up as a portfolio piece.  Steve Merka, a lead mobile designer at EA, has even stated that you are much better off with a single exceptional piece than a bunch of good pieces.  In fact, we got some awesome advice about what to put in a portfolio from several developers from the industry.  However, that post will have to wait until tomorrow.

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Vulkan and DX12: The Future of Graphics

Posted on Mar 24, 2015 2:52:22 PM by admin in Advancing Computer Science, in Blogs, in DirectX, in DirectX 12, in Frostbite engine, in game design degree, in game engine, in Game Programming, in gaming, in Geeky Stuff, in Microsoft, in multi-threading, in multicore cpu, in technology college, in Unreal 4, in video games, in computer science degree, in Dota 2, in Epic Games, in Game Art & Animation, in Game Design, in Game Development, in programming, in Source 2, in Valve Software, in visual, in Vulkan, in Windows 10

Originally this post was gonna be me spazzing out about more video games, but right as I created a blank post I ran into a tweet about DirectX 12. DirectX has been around for AGES and it's what most game companies use to actually get their games running in 3D on PC with the Direct3D Drivers, so hearing new information about DirectX is basically hearing new information about the future of PC gaming!

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Career Fair Craziness

Posted on Mar 24, 2015 1:12:20 PM by admin in Academics, in apple, in Blogs, in Digital Filmmaking Degree, in game design degree, in Geeky Stuff, in nick, in nickolodeon, in nsa, in opportunities at UAT, in student life, in Student Life, in technology college, in career fair, in Computer Animation Degree, in computer science degree, in Cyber Security Degree, in Digital Maker Fabrication Degree, in Human-Computer Interaction Degree, in Robotics Degree, in UAT

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