UAT Student Blog

IT’S HAMMER TIME:Using Valve’s Hammer To Create Portal 2 Maps-Part 3.1

Posted on Jan 10, 2020 4:52:25 PM by Hakim Ottey in gaming, in Student Ambassador, in best schools for game design, in game design degree, in game developer, in Editing, in gaming community, in Tutorials, in game design tips, in hammer

Hi! Happy New Years to all those who are reading! This blog was supposed to have been released last year, but I needed more time to flesh things out a bit. Too long, Didn't Read: I’m a bit late! I digress; today we will be learning about creating a new project and the engines tools. The tools section will be split between two blogs, so keep an eye out for part 2.

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My Experience in the UAT Summer Game Jam

Posted on Aug 1, 2019 9:25:19 AM by Jordan Brown in Game jam, in game design degree, in game devs, in game programming, in game development college, in game development portfolio, in Game Production

Over the weekend, I had the awesome experience of being able to participate in the UAT summer game jam. A game jam, for those of you who don’t know, is an event where teams are challenged to create a game with set restrictions in a short amount of time. For this game jam, we were given the theme “Abstract Art” and were given 48 hours to make a game around that theme!

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