For those unaware, Gametrailers.com is (or rather was) a gaming website dedicated to bringing news, videos, and reviews to the masses. While hosting trailers was always nice as per their namesake, it was some of their other content that had kept me going back for years. They had original shows such as Pop Fiction which explored the sometimes strange and wonderful world of gaming myths; Retrospectives covering the history of storied game franchises, and many others. Gametrailers was special to me partially because it was on that site that I saw the developer diary that made me finally decide I wanted to be a developer.
My journey to UAT began a bit later than many. After high school I already had a job that paid pretty decently but after doing it for years I realized it wasn’t what I wanted to do with my life. So I began searching for schools, with my chosen field of study: Game Design and Programming. Programming of course was pretty easy, but game degrees are still comparatively rare.
There seems to be a lack of understanding when it comes to creative works. Whether it's just finishing the creative work in question or implementing new features; people seem to think that more people working on that project means the work gets done faster. The truth of the matter though is that this is actually far from the case. This isn't limited to just video games, but in fact most of the entertainment field. While it's true that projects with larger scopes will have larger teams that work on them, this doesn't then mean that adding more people will ensure the project is completed sooner. So in reality, adding people to a project only really helps if you were either short handed to begin with or you realize your scope has greater needs than you can currently fulfill. Moreover, the larger the scope gets typically the more specialized members of the team become. So when an issue arises in one department, that doesn't mean that people from another department can help solve the issue any quicker.
Currently in my Ethics in Technology class we're covering debates. In the past few weeks, we decided on a topic to present to the class, creating three separate propositions from that topic and then discussed those propositions using various ethical systems. Frankly, most of the topics were really interesting and for the most part everyone did rather well though one thing that I did notice is that people tend to get caught up in their own view of things. They have their own view of the situation and almost anything outside of that view is practically considered evil. So much so that they don't even stop to consider the other side of the issue. This isn't just confined to the classroom however, as you can usually see this kind of behavior clearly exhibited by people in the world everyday. In the real world I find this stance to be a little disappointing. It often seems that people either don't know or don't care about the other side of the issue and frankly it makes their argument weaker as a whole.
Everything that has ever been made has been influenced by something and games are no exception. Discovering these influences can bring about a new understanding and new appreciate for the game as a whole. For instance, in studying film noir I recently found that the Bioshock series is heavily influenced by film noir and it's various elements. From the start of the very first game you start off on a hazy plane, cigarette in hand as the main character talks briefly about his life. Its in this haze that you really start to go from guy on a plane to someone who becomes trapped within something much larger than themselves. Of course, some of these elements can be present in other forms of media as well so it wasn't absolutely definitive perhaps until much later when Bioshock Infinite: Burial at Sea Part 1 was released.