UAT Student Blog

IT’S HAMMER TIME:Using Valve’s Hammer To Create Portal 2 Maps-Part 1

Posted on Dec 6, 2019 9:00:00 AM by Hakim Ottey in game degree, in game design degree, in game developers, in Gaming Industry, in gaming is my passion, in Student Ambassador, in Editing, in game design tips, in hammer

For my Advanced Level Design class, I decided that I would create a map for one of my favorite games - Portal 2. I have played the game multiple times, struggling through all of the main story’s puzzles and the community-made puzzles that can be found in the Steam Workshop. I wanted to see what developing these maps were like, so I jumped right into the Hammer editor and got myself started. It was a long and rather exhausting process, but I believe that learning about how maps within Team Fortress, Portal, and Left 4 Dead are made is a fun skill to have, as it would allow me and other people to join Source modding communities and create cool content that would keep these old games alive. So today, I am going to tell you the process that you need to go through to create a decent looking map and some tips about using the Hammer editor. Keep in mind, I am going to talk about Hammer from the perspective of developing a map for Portal 2, but most of the content within this post should be usable across all Source games. 

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My take on First Person Shooters

Posted on Dec 2, 2019 12:27:54 PM by Hakim Ottey in game degree, in Game Art & Animation, in video game, in video game reviews, in degree in game art, in video game producer, in game development college, in Game Production

The earliest memories that I have of First Person Shooters would be sitting down and watching my dad play Medal of Honor: European Assault on his PlayStation 2. I bet the only reason that I became such a Medal of Honor fan was due to the time that I spent watching my father take down enemies. Even while I did not play the game, I still felt like I was there, fighting in World War 2 and fighting with my allies. I actually felt immersed in the game.

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Creating a Super-Powered Character

Posted on Feb 6, 2019 12:00:00 PM by Jordan Leong in Game Animation, in Game Art, in game art and animation, in game degree, in game design degree, in gameplay, in game, in Game Design, in character design

Since the last post was a deep analysis on the entire “super” element in fantasy and science fiction, I think it would be something rather beneficial to any of you potential writers, roleplayers or character creators in general to provide to you a very special list. This post is going to be my personal tips when it comes to making super-powered characters, regardless of genre. I gave an example of a character of mine at the end of the last post, but I think it would be awesome to go through the process of creating one with you guys step by step. Without further ado, let’s begin.

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A Bit About Me & Why I Chose UAT

Posted on May 5, 2016 4:49:00 PM by Shawn McCoy in best technology college, in Blogs, in game degree, in game design degree, in student life, in Student Life, in technology college, in Game Design

 

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Maya or Max?

Posted on Mar 23, 2015 2:52:05 PM by Admin in 3d modeling, in 3ds max, in autodesk, in Blogs, in game art and animation, in game degree, in game design degree, in max, in maya, in Computer Animation Degree

Hello all!

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