UAT Student Blog

Finally a Break! And some Destructibles!

Posted on Sep 3, 2014 9:41:28 AM by Admin in Blogs, in Game Animation, in Game Art, in game art and animation, in game design degree, in Geeky Stuff, in Motion Capture, in Student Life, in technology college, in Unreal, in Unreal 4, in Unreal Engine, in Character Rigging, in Computer Animation Degree, in Concept Art, in Destructibles, in Game Art & Animation, in Zbrush

Hey everyone! It's the end of summer, and while the heat has not been letting up at all, at least the monsoons are starting to come in to help the parched desert.

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A New Semester

Posted on May 16, 2014 2:00:52 AM by Admin in Academics, in game design degree, in Game Programming, in Computer Animation Degree, in Game Art & Animation

As some may be aware, the summer semester, which is the current one, started on the 12th. I'm excited for this semester mainly because of my internship with Dorkatorium Games. But I also have 4 other classes that are pretty exciting. Well, they are exciting for me anyways.

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Paper Swans and Peter Parker

Posted on May 15, 2014 11:45:17 AM by Admin in Academics, in Game Art & Animation

Hey everyone! Summer is finally here (though, not technically I guess), which means it's time to melt on the pavement by stepping outdoors here in Arizona.

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The Importance of Game Projects

Posted on Apr 21, 2014 3:39:32 PM by Admin in Academics, in Game Art & Animation

If you are a student looking to become a game developer than you have to get on projects early and do a lot of them. Especially in the beginning of your education, you will want to get on someone else's project so you can learn from people with more experience. Most of what you learn in the beginning is what not to do. I graduate UAT this semester so when I look back at all the projects I worked on, I think about how much I truly learned, and it was a lot. you can't learn how to develop games from just watching tutorials, you need to get hands on experience. Keep that awesome game idea in the back of your mind. When you work on more projects and gain more experience you'll learn what it takes to get your game from just an idea to a playable  executable and it will be glorious.

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Sprite Sheets

Posted on Apr 20, 2014 10:58:53 AM by Admin in Academics, in Computer Animation Degree, in Game Art & Animation

If you're into making 2D games, then you should make sure you know about sprite sheets. They are very useful and very important. They also are really easy to make.

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New Project

Posted on Apr 13, 2014 10:32:52 AM by Admin in Academics, in Student Innovation Project, in Game Art & Animation, in UAT Greenlight Jam

For a while now, the UAT Greenlight Jam has been going on. This is a special game jam where we work on the same project for a couple of weekends and polish it further. The idea behind this is that students will have a more polished game that they can pitch at the Greenlight Presentation. What does it mean when a game wins that presentation here at UAT? It gets a whole class dedicated to working on it.

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