Hey everyone! It's the end of summer, and while the heat has not been letting up at all, at least the monsoons are starting to come in to help the parched desert.
As some may be aware, the summer semester, which is the current one, started on the 12th. I'm excited for this semester mainly because of my internship with Dorkatorium Games. But I also have 4 other classes that are pretty exciting. Well, they are exciting for me anyways.
Hey everyone! Summer is finally here (though, not technically I guess), which means it's time to melt on the pavement by stepping outdoors here in Arizona.
If you are a student looking to become a game developer than you have to get on projects early and do a lot of them. Especially in the beginning of your education, you will want to get on someone else's project so you can learn from people with more experience. Most of what you learn in the beginning is what not to do. I graduate UAT this semester so when I look back at all the projects I worked on, I think about how much I truly learned, and it was a lot. you can't learn how to develop games from just watching tutorials, you need to get hands on experience. Keep that awesome game idea in the back of your mind. When you work on more projects and gain more experience you'll learn what it takes to get your game from just an idea to a playable executable and it will be glorious.
If you're into making 2D games, then you should make sure you know about sprite sheets. They are very useful and very important. They also are really easy to make.
For a while now, the UAT Greenlight Jam has been going on. This is a special game jam where we work on the same project for a couple of weekends and polish it further. The idea behind this is that students will have a more polished game that they can pitch at the Greenlight Presentation. What does it mean when a game wins that presentation here at UAT? It gets a whole class dedicated to working on it.