Don’t you just love it when something looks pretty? When there is a cool image that just pops out and catches your eye? So do most gamers. In fact, with the latest advancements in the game industry, aesthetics have been a major focal point when attracting new audiences. No doubt that this strategy of showing off pretty aesthetics at conferences is an excellent form of promotion for the game, so long as they show those aesthetics in action. In this discussion, I’m going to go over what aesthetics offer the overall game and how important aesthetics are as a whole.
Digital Painting is probably the first thing that comes to mind when you tell someone you're doing a degree in Game Art & Animation, and there's a good reason for that.
I figured it would be fun to give a teaser of my Red Riding Hood project. It's been a long time coming working on a game ready 3D model of the character in Zbrush and getting everything to look just right to go back to low poly modeling. This week I've actually been focused on textures, so it seemed like a fun idea to share where I'm at so far.
So there was a lot that happened at GDC this year. DirectX and Vulkan 3D APIs that I talked about in the last post just scratch the surface. Among everything that happened at GDC, Valve arguably had the most extensive and most industry-changing announcements. This blog post on the Valve website goes over most of the stuff that they announced in more detail, and the Steam Universe website has plenty of awesome info about each product as well as some sweet pictures that I'll post below.
Originally this post was gonna be me spazzing out about more video games, but right as I created a blank post I ran into a tweet about DirectX 12. DirectX has been around for AGES and it's what most game companies use to actually get their games running in 3D on PC with the Direct3D Drivers, so hearing new information about DirectX is basically hearing new information about the future of PC gaming!
With St. Patrick's day come and gone I think now is a great time to talk about how I spent my spring break, in the beautiful green country of Ireland!
Today I'd like to discuss the ideas of growing in a skill as well as being inspired and motivated to do so.
Hey everyone! It's the end of summer, and while the heat has not been letting up at all, at least the monsoons are starting to come in to help the parched desert.
As some may be aware, the summer semester, which is the current one, started on the 12th. I'm excited for this semester mainly because of my internship with Dorkatorium Games. But I also have 4 other classes that are pretty exciting. Well, they are exciting for me anyways.