As we all know, Virtual Reality is quickly becoming the future, as this is where the larger game companies have been moving over their man power. There was a Valve employee that estimated that roughly a third of Valve is working on VR and VR-related projects. I feel that this technology is quickly becoming one of the most popular game consoles. Or at least it will be eventually. With the hefty price tag of $800, the HTC Vive is no dollar store item. But this hasn’t stopped people from getting their hands on the technology anyways. As of just recently, the University of Advancing Technology has acquired one and made it available to the students to use. Only one evening was enough for me to gather these thoughts and come up with an idea of how this is going to go. Now obviously I’m not a Valve employee, nor can I see the future, so take everything I say with a bit of skepticism, just in case.
In 2014 I saw an independent documentary that has always stayed with me to this very day. I saw the film just before I was about to head to the U.S in pursuit of my film career. Part of me was a little terrified at the prospect of leaving my home and trying to find my footing as a filmmaker in another country.
I was never allowed to watch violent movies as a child. My mother did such a good job scaring me away from them that when my friends would ask to watch Child's Play at a sleepover, I would lie and say I’d already seen in it.
Before you read this blog post I would to like preface it by saying that I am in no way a music video expert, instead this blog looks like explore why the format of music videos is appealing to me.
When I first got into film making, there were two things I wanted to direct: a film based on the popular video game franchise Half Life and an adaption of forth wall breaking comic Deadpool.
Digital Painting is probably the first thing that comes to mind when you tell someone you're doing a degree in Game Art & Animation, and there's a good reason for that.