UAT Student Blog

Shawn McCoy

Alumni who studied Game Design. Originally from La Mesa, California.
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BlackHat and Defcon, Passwords and Security

Posted on Jul 27, 2017 4:29:32 PM by Shawn McCoy in blackhat, in Blogs, in defcon, in #NETWORKSECURITY, in UAT

Since Black Hat and Defcon are going on, I am going to talk about passwords. While creating and remembering your passwords can be annoying, they are incredibly important to your security online.

With a basic password, for example something like 1234, could put you at risk for all sorts of attacks. This could lead to identity theft, stolen money, fake accounts or credit cards in your name, etc.

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SGDQ and AGDQ - What When and Where

Posted on Jun 26, 2017 11:10:52 AM by Shawn McCoy in Blogs

Speedrunning has become quite the phenomenon over the past few years. There are a couple of larger speedrunning events that take place annually, being Awesome Games Done Quick and Summer Games Done Quick. For ease most people just call these AGDQ and SGDQ respectively. AGDQ is the larger of the two, and they both raise money for charity with donation incentives, monetary goals for new and different events. AGDQ runs at the beginning of the year, with it running on January 8th through the 15th and SGDQ will be running from July 2nd through the 8th (technically it ends on the 9th at 12:02 a.m.). In January, AGDQ raised over 2 million dollars for charity, which is the most they have ever raised by far. They had the event held in Hilton Washington Dulles in Herndon, Virginia. One million of these dollars was raised in just a single day. There have not been any other GDQ events that have even come close to this. AGDQ was raising money for the Prevent Cancer Foundation as they have since 2011, and SGDQ will be raising money for Doctors without Borders, as they have since 2013. In 2016 there was a total of roughly two and a half million dollars raised between both of the events, and AGDQ 2017 raised just three hundred thousand shy of that total, so everybody is looking forward to AGDQ 2017 to break the three million total mark.

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Tomb of Sargeras - World of Warcraft 7.2.5

Posted on Jun 20, 2017 2:59:52 PM by Shawn McCoy in Blogs

World of Warcraft has been on a weird path ever since the announcement of warlords of Draenor. The announcement went alright, most of the content that was announced look new and interesting, at least in some way. The expansion did not go very well as most of the content seemed timegated, or otherwise not available to players due to some arbitrary reasoning outside of the game itself. The story seemed somewhat recycled, as the reasoning for this isn’t known, but one could only assume that they were spending the resources on something else. With the launch of Legion, things seemed to get more excited again. Again, the same problems arose. When the expansion gets into the swing of things, the content is still timegated or otherwise locked for no apparent reason. Most of the time everything sounded interesting and fun to play, but none of it was as we got a tiny fraction per week of content in order to do anything. If all of this was released at once, none of the content would last more than an hour or so when it comes to the new releases. Most of the content has been filler, with some smaller amounts of story lines that come through every here and now.

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E3 - My Favorites and Speculation

Posted on Jun 14, 2017 10:22:48 AM by Shawn McCoy in Blogs, in Nintendo, in E3, in Playstation, in Project Scorpio, in Sony, in Xbox, in Xbox One X

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Cooperative Storytelling

Posted on May 3, 2017 4:56:02 PM by Shawn McCoy in Blogs

Cooperative storytelling is something that I have always found great value in. With the amount of time I have spent playing dungeons and dragons, I feel like it is one of the best ways for people to come together and create something amazing. I am relating this to table top games as that is what I have the most experience with, however there are so many more kinds of cooperative storytelling. Improv theatre is one of the types I always find the most entertaining to observe, as it shows just as much about the person or persons taking part as much as it does the story.

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International Tabletop Day - Saturday, April 29th 2017

Posted on Apr 27, 2017 3:58:00 PM by Shawn McCoy in Blogs, in dice, in International Tabletop Day, in Tabletop RPG, in dungeons and dragons, in event, in GeekandSundry, in Pathfinder, in RPG

Levels of realism in tabletop RPGs. This is a topic that I have always had to keep in mind during my times playing tabletops. While my experience is mostly in DND and Pathfinder, I have played a handful of other table tops, though not nearly as much. Which is why ill be talking about the difference between a campaign where things like weight, food, and sometimes even spell preparation doesn’t exist. The world of my homebrew. I don’t consider myself a professional DND player, nor do I even consider myself a good DND player. Most of the time whenever I run a small campaign with my friends, it is purely to have fun, and to us, things like that just get in the way. Most of the time we use tabletops to tell some sort of story more so than we use it to play a game. Because of this, we tend to bend of just simply break the rules to fit our own story. Typically we would make up our own spells, class and racial abilities, and even our own classes, that would just use the tables and charts of an existing class just to make things easier. The point I am trying to make is that you don’t need to know every single rule to have a good time with a tabletop. The point of them is to have fun, create some sort of persona, and generate your own feelings from it.

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Spring Break!

Posted on Apr 3, 2017 3:03:16 PM by Shawn McCoy in Blogs

Spring break is one of my favorite breaks for a couple of reasons. The first being that the timing of it is perfect. With Christmas being around the new year, transitioning back into the swing of things can be somewhat taxing as UAT is basically year-round. Although this means you can still get your degree in less than three years. As good as this is, taking eight straight semesters without any breaks longer than a month or so, it can become fairly taxing. This is where spring break fits in perfectly. Coming in a few months after Christmas break, it gives me the perfect amount of time to get going, start to get overwhelmed, then take a break, and come right back in with all of the energy I had previously.

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Uber Apparently Has Self-Driving Cars in Phoenix Now

Posted on Feb 22, 2017 4:03:38 PM by Shawn McCoy in Blogs

So some of you may have heard about the Uber scandal in California with their self-driving cars. (Keep in mind I am not referring to #DeleteUber in any way, shape, or form.) To make a short story shorter, California required the self-driving cars to have a special permit from the State. Uber refused this as the cars have two Uber engineers available in case they need to take control of the vehicle. California then revoked the approval for the cars, and Uber was off to relocate.

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3 Things I Love About Technology

Posted on Feb 16, 2017 5:07:06 PM by Shawn McCoy in Blogs

In celebration(?) of Valentine’s day, we are all writing about things we love about technology. I have had a love for technology since day one. One of the biggest things I love about technology is that it is constantly changing the lives of everybody around. As a millennial I have to say that my generation has seen the most technological growth out of anybody else. Because of this, and the rapid rate at which it evolves, we have come to expect that our lives will always have this huge amount of technology intertwined on a daily basis.

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OverCooked, Local Coop, and EA Gaming Styles

Posted on Feb 8, 2017 9:33:44 AM by Shawn McCoy in Blogs, in EA, in gaming, in Kevin, in Local Coop, in Local Multiplayer, in Overcooked, in Split Screen, in steam, in Chaos, in Rocket League


Local coop games have been making somewhat of a comeback recently. These games are typically made for console, but with the surge of indie games on steam, anything is possible. Overcooked is one of the best local coop games I have played in quite some time. I feel that this can stack up to the greats, things like Smash, Mario Party, etc. Now this blog is going to be fairly biased when it comes to my opinion of certain games, so obviously take it with a grain of salt. Maybe even a chunk of rock salt if that’s more your style. Anywho, these games have fallen out of the AAA industry as they don’t exactly sell as well as singleplayer games. This is to be expected, as you need 2+ people to play one game on the same machine, so why would both of those players both purchase the game? This goes for many different games, and without any real single player differences (besides the time it takes to do things like chop and cook), there isn’t any reason that it would sell as much as a singleplayer game of the same quality. Now the part where it gets interesting is the praise that this game has gotten over the past couple of months.

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