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    Virtual Reality - A New Level of Interaction

    Posted on Jul 17, 2015 5:25:16 PM by admin in Blogs, in HTC Vive, in leap motion, in motion tracking, in new technologies lab, in oculus rift, in oculus touch, in pebbles interfaces, in UAT, in Valve Software, in virtual reality, in virtual reality controllers, in vr, in vr controllers

    VR headsets will probably be the biggest new addition to entertainment in the next two years. There are tons of upcoming virtual reality experiences between Oculus Rift, HTC Vive & Steam VR, Project Morpheus, Microsoft HoloLens, and smartphone experiences like Google Cardboard. VR really is the next big thing, and because of the depth of the immersion, in some ways I mean that quite literally.

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    Valve @ GDC: Fanboying in 2015

    Posted on Mar 25, 2015 3:11:39 PM by admin in Blogs, in Dota 2, in Gabe Newell, in Game Art, in game art and animation, in Game Art & Animation, in Game Design, in game design degree, in Game Developers Conference, in Game Programming, in GDC, in GDC 2015, in Geeky Stuff, in Half-Life, in Half-Life 3, in HTC, in HTC Vive, in Left 4 Dead, in Left 4 Dead 2, in linux, in Microsoft, in Playstation, in Portal, in Sony, in Source 2, in Source Engine, in steam, in Steam Box, in steam controller, in Steam Link, in Steam Machine, in Steam Machines, in Steam OS, in Steam VR, in Steam Workshop, in student life, in Student Life, in Team Fortress, in UAT, in UAT Games, in Unity 5, in Unity3D, in University of Advancing Technology, in Unreal 4, in Unreal Engine, in User Generated Content, in valve, in Valve News Network, in Valve Software, in video games, in visual, in Vive, in Windows

    So there was a lot that happened at GDC this year. DirectX and Vulkan 3D APIs that I talked about in the last post just scratch the surface. Among everything that happened at GDC, Valve arguably had the most extensive and most industry-changing announcements. This blog post on the Valve website goes over most of the stuff that they announced in more detail, and the Steam Universe website has plenty of awesome info about each product as well as some sweet pictures that I'll post below.

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    Vulkan and DX12: The Future of Graphics

    Posted on Mar 24, 2015 2:52:22 PM by admin in Advancing Computer Science, in Blogs, in computer science degree, in DirectX, in DirectX 12, in Dota 2, in Epic Games, in Frostbite engine, in Game Art & Animation, in Game Design, in game design degree, in Game Development, in game engine, in Game Programming, in gaming, in Geeky Stuff, in Microsoft, in multi-threading, in multicore cpu, in programming, in Source 2, in technology college, in Unreal 4, in Valve Software, in video games, in visual, in Vulkan, in Windows 10

    Originally this post was gonna be me spazzing out about more video games, but right as I created a blank post I ran into a tweet about DirectX 12. DirectX has been around for AGES and it's what most game companies use to actually get their games running in 3D on PC with the Direct3D Drivers, so hearing new information about DirectX is basically hearing new information about the future of PC gaming!

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