VR headsets will probably be the biggest new addition to entertainment in the next two years. There are tons of upcoming virtual reality experiences between Oculus Rift, HTC Vive & Steam VR, Project Morpheus, Microsoft HoloLens, and smartphone experiences like Google Cardboard. VR really is the next big thing, and because of the depth of the immersion, in some ways I mean that quite literally.
So there was a lot that happened at GDC this year. DirectX and Vulkan 3D APIs that I talked about in the last post just scratch the surface. Among everything that happened at GDC, Valve arguably had the most extensive and most industry-changing announcements. This blog post on the Valve website goes over most of the stuff that they announced in more detail, and the Steam Universe website has plenty of awesome info about each product as well as some sweet pictures that I'll post below.
Originally this post was gonna be me spazzing out about more video games, but right as I created a blank post I ran into a tweet about DirectX 12. DirectX has been around for AGES and it's what most game companies use to actually get their games running in 3D on PC with the Direct3D Drivers, so hearing new information about DirectX is basically hearing new information about the future of PC gaming!