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    Valve @ GDC: Fanboying in 2015

    Posted on Mar 25, 2015 3:11:39 PM by admin in Blogs, in Dota 2, in Gabe Newell, in Game Art, in game art and animation, in Game Art & Animation, in Game Design, in game design degree, in Game Developers Conference, in Game Programming, in GDC, in GDC 2015, in Geeky Stuff, in Half-Life, in Half-Life 3, in HTC, in HTC Vive, in Left 4 Dead, in Left 4 Dead 2, in linux, in Microsoft, in Playstation, in Portal, in Sony, in Source 2, in Source Engine, in steam, in Steam Box, in steam controller, in Steam Link, in Steam Machine, in Steam Machines, in Steam OS, in Steam VR, in Steam Workshop, in student life, in Student Life, in Team Fortress, in UAT, in UAT Games, in Unity 5, in Unity3D, in University of Advancing Technology, in Unreal 4, in Unreal Engine, in User Generated Content, in valve, in Valve News Network, in Valve Software, in video games, in visual, in Vive, in Windows

    So there was a lot that happened at GDC this year. DirectX and Vulkan 3D APIs that I talked about in the last post just scratch the surface. Among everything that happened at GDC, Valve arguably had the most extensive and most industry-changing announcements. This blog post on the Valve website goes over most of the stuff that they announced in more detail, and the Steam Universe website has plenty of awesome info about each product as well as some sweet pictures that I'll post below.

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    Steam Sales Spell Suffering

    Posted on Jul 18, 2014 11:39:01 AM by admin in Blogs, in Computer Animation Degree, in game design degree, in gaming, in Geeky Stuff, in Motion Capture, in steam, in steam sales, in Student Life, in Team Fortress 2, in TF2, in User Generated Content, in video games

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