It has been a long fun trip here at UAT but its finally time to graduate. Although it is super exciting that I am graduating it is quite daunting as well. After a stressful semester of getting my graduation requirements together I can finally look back at my hard work with gratification. Part of the graduation requirements besides having enough credits is turning in a Student Innovation Project and presenting your graduation portfolio to a panel of Professors. The Student Innovation Project is a project that students work on to up until their last semester that focuses on a central innovation. The important part is to have a prototype that can show off your innovation claim instead of a complete market ready product. Once you turn in your Student innovation product its time to show off your awesome portfolio you worked hard to complete this whole time at UAT. I was proud of my graduation portfolio but I have a lot of practicing that needs to get done so I can be ready to join the game industry. Once I graduate I am looking forward to doing art and applying to jobs.
For a while now, the UAT Greenlight Jam has been going on. This is a special game jam where we work on the same project for a couple of weekends and polish it further. The idea behind this is that students will have a more polished game that they can pitch at the Greenlight Presentation. What does it mean when a game wins that presentation here at UAT? It gets a whole class dedicated to working on it.
I wanted to take some time and explain a very important aspect of UAT. Part of our mission statement is Innovate. Students here have to work on a Student Innovation Project, or SIP while they are here. It also needs to be completed which means that you need to make sure it's not too big. It also needs to be innovative. Innovation does not necessarily mean inventing something, but it is a new change to an object or the process for making it.
It is the beginning of my last semester here at UAT and things have started quickly. I have many projects in progress and some that have rolled over from last semester. I finished an internship last semester but am still on the team to help the game get published. I also have a SIP project that needs to get finished in a couple of weeks so I can turn that in. one of the most exciting projects that I was working on and just recently finished is my Blizzard Character Contest submission. I started it in the end of last semester. I got all the modeling done, then needed to finish the texturing over the break. I got back to Arizona, had and still have a lot of projects that need to be owrked on but I managed to finalize the texture and pose of the character to it to a likeable state. I spent a lot of time on this character, maybe around 30 hours, and there seems to be always a way in which it can be improved. I decided to not kill myself and stress over all the details, so I wrapped it up and submitted it. I plan on making some revisions before I put it in my portfolio as a finalized model.
So the third week of classes are about to start and I have to say, I am really enjoying all of my classes. I have Astronomy, Yoga, Game Testing, Game Scripting, Production Studio, Student Innovation Project, and The Design Process. Astronomy is pretty straightforward, but I've never had an astronomy class before. The closest I've had was the beginning of physics. It's an interesting class that keeps me entertained. Yoga is fun and very relaxing. I've also never done yoga, but you cover the very basics and even go into the philosophy and teachings of yoga.