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    Let's Spark Controversy - Steam Workshop

    Posted on Apr 27, 2015 12:47:31 PM by admin in Blogs, in Gabe Newell, in games, in Geeky Stuff, in mods, in news, in steam, in Steam Workshop, in technology college, in video games, in skyrim, in the elder scrolls V, in valve

    Greetings and salutations! If you are in tune with current matters exploding over the internet, then it would be a no brainer that Steam is under a lot of heavy fire under a new business practice that has emerged here recently. For those of you who are not too familiar with the situation, what is happening is that Steam is allowing for the developers of video game mods to charge or offer their mods at a fee. From the outside, what is happening is that mods that were generally for free within the Steam workshop for these games are now being charged for, and from the inside, they are rightly getting some monetary compensation for all of the hard work that would go into the significantly more premium content. The guinea pig that is currently being tested right now is the Elder Scrolls V: Skyrim.

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    Valve @ GDC: Fanboying in 2015

    Posted on Mar 25, 2015 3:11:39 PM by admin in Blogs, in Gabe Newell, in Game Art, in game art and animation, in game design degree, in Game Developers Conference, in Game Programming, in GDC 2015, in Geeky Stuff, in Left 4 Dead, in Left 4 Dead 2, in Microsoft, in Portal, in steam, in Steam Machine, in Steam Machines, in Steam Workshop, in student life, in Student Life, in Team Fortress, in Unity 5, in University of Advancing Technology, in Unreal 4, in Unreal Engine, in video games, in Vive, in Dota 2, in Game Art & Animation, in Game Design, in GDC, in Half-Life, in Half-Life 3, in HTC, in HTC Vive, in linux, in Playstation, in Sony, in Source 2, in Source Engine, in Steam Box, in steam controller, in Steam Link, in Steam OS, in Steam VR, in UAT, in UAT Games, in Unity3D, in User Generated Content, in valve, in Valve News Network, in Valve Software, in visual, in Windows

    So there was a lot that happened at GDC this year. DirectX and Vulkan 3D APIs that I talked about in the last post just scratch the surface. Among everything that happened at GDC, Valve arguably had the most extensive and most industry-changing announcements. This blog post on the Valve website goes over most of the stuff that they announced in more detail, and the Steam Universe website has plenty of awesome info about each product as well as some sweet pictures that I'll post below.

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