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    OverCooked, Local Coop, and EA Gaming Styles

    Posted on Feb 8, 2017 9:33:44 AM by Shawn McCoy in Blogs, in EA, in gaming, in Kevin, in Local Coop, in Local Multiplayer, in Overcooked, in Split Screen, in steam, in Chaos, in Rocket League

    Local coop games have been making somewhat of a comeback recently. These games are typically made for console, but with the surge of indie games on steam, anything is possible. Overcooked is one of the best local coop games I have played in quite some time. I feel that this can stack up to the greats, things like Smash, Mario Party, etc. Now this blog is going to be fairly biased when it comes to my opinion of certain games, so obviously take it with a grain of salt. Maybe even a chunk of rock salt if that’s more your style. Anywho, these games have fallen out of the AAA industry as they don’t exactly sell as well as singleplayer games. This is to be expected, as you need 2+ people to play one game on the same machine, so why would both of those players both purchase the game? This goes for many different games, and without any real single player differences (besides the time it takes to do things like chop and cook), there isn’t any reason that it would sell as much as a singleplayer game of the same quality. Now the part where it gets interesting is the praise that this game has gotten over the past couple of months.

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    STEM or STEAM?

    Posted on Oct 20, 2016 4:30:50 PM by Gage Roland in Maeda, in steam, in STEM, in computer science degree, in design, in HCI, in Human-Computer Interaction Degree, in John

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    VR - The Vive is Alive

    Posted on May 12, 2016 4:47:04 PM by Shawn McCoy in Blogs, in games, in gaming, in Job Simulator, in steam, in virtual reality, in Game Development, in HTC Vive, in oculus rift, in TiltBrush, in visual, in vr

    Everybody has heard of VR by now, as the HTC Vive and the Oculus Rift have taken the market by storm. Before this point most people only had an idea of VR from movies such as James Cameron's Avatar, which technically wasn't really VR anyway. The essence was there however, using technology to put yourself in another place, world, dimension, etc. This post would mostly be dedicated to the Vive, as I feel that it has more to talk about.

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    Let's Spark Controversy - Steam Workshop

    Posted on Apr 27, 2015 12:47:31 PM by admin in Blogs, in Gabe Newell, in games, in Geeky Stuff, in mods, in news, in steam, in Steam Workshop, in technology college, in video games, in skyrim, in the elder scrolls V, in valve

    Greetings and salutations! If you are in tune with current matters exploding over the internet, then it would be a no brainer that Steam is under a lot of heavy fire under a new business practice that has emerged here recently. For those of you who are not too familiar with the situation, what is happening is that Steam is allowing for the developers of video game mods to charge or offer their mods at a fee. From the outside, what is happening is that mods that were generally for free within the Steam workshop for these games are now being charged for, and from the inside, they are rightly getting some monetary compensation for all of the hard work that would go into the significantly more premium content. The guinea pig that is currently being tested right now is the Elder Scrolls V: Skyrim.

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    Valve @ GDC: Fanboying in 2015

    Posted on Mar 25, 2015 3:11:39 PM by admin in Blogs, in Gabe Newell, in Game Art, in game art and animation, in game design degree, in Game Developers Conference, in Game Programming, in GDC 2015, in Geeky Stuff, in Left 4 Dead, in Left 4 Dead 2, in Microsoft, in Portal, in steam, in Steam Machine, in Steam Machines, in Steam Workshop, in student life, in Student Life, in Team Fortress, in Unity 5, in University of Advancing Technology, in Unreal 4, in Unreal Engine, in video games, in Vive, in Dota 2, in Game Art & Animation, in Game Design, in GDC, in Half-Life, in Half-Life 3, in HTC, in HTC Vive, in linux, in Playstation, in Sony, in Source 2, in Source Engine, in Steam Box, in steam controller, in Steam Link, in Steam OS, in Steam VR, in UAT, in UAT Games, in Unity3D, in User Generated Content, in valve, in Valve News Network, in Valve Software, in visual, in Windows

    So there was a lot that happened at GDC this year. DirectX and Vulkan 3D APIs that I talked about in the last post just scratch the surface. Among everything that happened at GDC, Valve arguably had the most extensive and most industry-changing announcements. This blog post on the Valve website goes over most of the stuff that they announced in more detail, and the Steam Universe website has plenty of awesome info about each product as well as some sweet pictures that I'll post below.

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    Steam Sales Spell Suffering

    Posted on Jul 18, 2014 11:39:01 AM by admin in Blogs, in game design degree, in gaming, in Geeky Stuff, in Motion Capture, in steam, in steam sales, in Student Life, in Team Fortress 2, in TF2, in video games, in Computer Animation Degree, in User Generated Content

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