I'm approaching my final semester here and as always I'm attempting to be the best designer I can possibly be. I've actually gone through most of the design courses at this point, and I can program at least well enough to prototype. But I feel if there's any area I'm lacking in at the moment it's probably the Art department. I've taken some of the art classes here but I still feel like I could do more. So just as a matter of being well rounded, next semester I'll be taking Game Texturing and frankly I'm really excited about it. When you look at game textures outside of the game, or rather the model they're used on they can look a tad... bizarre.