So it's not exactly a secret that I'm crazy excited for The Witcher 3: The Wild Hunt. Seeing all the reviews start to come out is exciting, though I'm carefully avoiding any of the actual content of those reviews and just looking at scores. Which all rock by the way, it's getting very high 9s and even 10s. Normally though I would say that the scores are the least important part of the reviews. You want to find out WHY the game the game is good and not some arbitrary score it's assigned. In fact, it's important to note that when you're looking for a job as a designer and they ask you for your opinion of a game they are looking for why you think what you do rather than what you think. Telling them "the game is good" is useless.
So there was a lot that happened at GDC this year. DirectX and Vulkan 3D APIs that I talked about in the last post just scratch the surface. Among everything that happened at GDC, Valve arguably had the most extensive and most industry-changing announcements. This blog post on the Valve website goes over most of the stuff that they announced in more detail, and the Steam Universe website has plenty of awesome info about each product as well as some sweet pictures that I'll post below.