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    Exploring the Digital Border

    Posted on Jul 22, 2017 12:39:57 PM by Gage Roland in big data, in Geeky Stuff, in data representation, in HCI, in immigration

    I have been working on a project called "Data Wall" that acts as a digital border of statistics for immigration in the United States. The project scope focuses on immigration from Mexico (legal, illegal, and legal permanent residence) for now. I have collected over 15,000 documents from Department of Homeland Security from the 90's to present day about immigration. These documents look at age, sex, location, employment, where they move to, arrests, and a ton of very specific data. With all of this data, we're able to find patterns and information about immigration that may have never been thought about before.

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    Why Gamers Are Mad At Crypto Miners

    Posted on Jul 1, 2017 10:24:04 AM by Gage Roland in Bitcoin, in Blogs, in gaming, in Geeky Stuff, in mining, in ethereum

     

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    WULF.DESIGN Projects

    Posted on Jun 24, 2017 3:12:25 PM by Gage Roland in Geeky Stuff, in computer science degree, in source code, in Website, in wulf.design

    Hey everyone, I have recently made some big changes to my website to expand for a big project I hinted at earlier this semester. My site, WULF.DESIGN, had a major face lift to be better suited for many new pages to come. I have condensed all of my websites - professional profile, theory blog, design, and code - into one site. So the big project is the code. I am building a (to start off) C++ source code and reference site. The site's goal is to build well written, easy to use programs and features in the language. I cover basic C++, data structures, algorithms, classes, and other source code. Besides just reference, I have tutorials on building larger structures. I have half of the "Let's build a class" tutorial up. It step-by-step builds and explains the code, what its doing, and what were adding to it. The class tutorial will cover topics like deep copy, custom constructors, inheritance, and more class features. It is all written clearly and has plenty of comments added on each time something changes throughout the steps. I am also close to having a nice doubly linked list and vector uploaded to talk about.  All of the code segments will look like below:

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    E3 2017: Microsoft

    Posted on Jun 16, 2017 3:31:53 PM by Austin Lee in Blogs, in gaming, in Geeky Stuff, in Microsoft, in multiplayer, in new releases, in E3 2017, in Xbox One

    Earlier this week, Microsoft announced a wide array of exciting soon-to-be-released goodies. For one, the amount of games announced and hyped up is staggering. Speaking of games, all Original Xbox games are available for play on the Xbox One! Personally, I was a fan of the PS2 back in the day, but this is extremely exciting because that just broadens the amount of games that are made available to the player-base. Finally, the new Xbox One X has been announced. Although plenty of memes came along with the release of the new console, it’s the most powerful console to date. I’m extremely excited for the future of Microsoft and what they’re going to release.

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    When an AI writes a Sci-Fi Short Film

    Posted on May 20, 2017 10:11:37 AM by Gage Roland in AI, in Blogs, in Digital Media, in Geeky Stuff, in computer science degree, in sci-fi, in short film

    A filmmaker and a technologist walk into a film challenge...

    Technologist Ross Goodwin and Director Oscar Sharp combined their professions to create an AI that could write a screenplay. Feeding the neural network hundreds of Sci-Fi scripts like 2001 A Space Odyssey, Alien, Blade Runner, Fifth Element, Avengers, Ghostbusters, Hellboy, and a ton other recognizable names, "Jetson," the AI, wrote a script. Interestingly enough, by the time Jetson was finished writing the script, he actually requested to be called "Benjamin."

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    Why you should be using Google Music

    Posted on May 13, 2017 12:16:04 PM by Gage Roland in Geeky Stuff, in music, in Google

    Believe it or not, I am a huge Google fan-boy, so take the following with that in mind. I have tried out a lot of streaming services, but here are some reasons I LOVE Google Music that some may not know about. I do not have any experience with the free version, so my review is on the subscription based version.

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    WULF.DESIGN

    Posted on Apr 27, 2017 5:02:05 PM by Gage Roland in Announcements, in Geeky Stuff, in project, in C#, in computer science degree, in Unity, in vr, in web design, in Website

    I've been talking about the projects I've worked on this semester, but wasn't able to post too much about them... until now!

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    UAT Commencement Project

    Posted on Apr 22, 2017 1:09:09 PM by Gage Roland in Geeky Stuff, in commencement, in computer science degree, in game, in Human-Computer Interaction Degree, in Unity, in web

    The UAT Commencement is coming up at the end of theis semester (May 5th), and there is a traditional "Tech Moment" at each graduation. I am super happy to be part of the team that built this year's tech moment! Out group decided to make a collaborative mobile game where everyone has to match a resource that the student needs and send it.

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    UAT Virtual Tour

    Posted on Apr 15, 2017 1:01:12 PM by Gage Roland in Geeky Stuff, in computer science degree, in google cardboard, in Unity, in vr

    This semester I took a special topics course that was dedicated to creating a VR UAT tour experience. We built this app to be compatible with Google Cardboard on Android and iOS for anyone to download and take a look at! It is not 100% complete yet, but we're about two weeks until finished. The app features just about every room in the school with information inside. I actually got to write the descriptions (it helps having an ambassador in the class about the school!). I will post an update when this project is finalized.

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    Project Infinity

    Posted on Apr 8, 2017 1:30:28 PM by Gage Roland in Geeky Stuff, in project infinity, in C#, in innovation, in SIP

    "Project Infinity" is the first project of mine I will be talking about. This project is not final, but I want to talk about some drafted information. Project Infinity is a terminal-based simulation that unites art, hacking, and storytelling into one world that the player must progress through using realistic network security tools. This project is my Student Innovation Project that turns a story into a hackable adventure using two tools, NMAP and MetaSploit, to navigate the network within the game.

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