One thing that tends to happen on the internet all the time is just the spamming of pure, unfiltered hate. I understand that people get mad and that they need to vent but people most of the time need to chill out. Right now for instance, there is quite a lot of hate swirling around the re-release of Batman Arkham Knight for the PC. As someone who plays on PC most of the time I understand the frustration. I was also looking forward to playing the game on PC before finding out the game was a huge mess. I even find myself frustrated by the re-release for many reasons none of which I'm going to go into here. However, despite all of this frustration I still don't find that to be a sufficient reason to take leave of my senses and just blindly follow hateful bellows of the crowd over every little thing. So as the day marches forward, we have a new situation developing and let me explain:
Gaming is... an enigma. There are so many facets of video games that it can often seem overwhelming. Even outside of choosing a video game itself, there are options like the monitor, the console, the internet connectivity, the sensitivity and video settings, and intriguingly enough... the controller. Game controllers are something that may seem like the last thing on someone's mind, but they actually play a vital role in how players interact with the games they love.
Games most of the time tend to keep things fairly cut and dry. In that way things are transparent for the player, and more often than not the choices are very easily discernible from one another. It's either "Saintly Hero" or "Heartless Monster."
Hey everyone! Just stopping by to remind you about an amazing event going on right now. Summer Games Done Quick (SGDQ) is a speed-running event and live streaming marathon where some of the best speed-runners out there gather to raise money for charity.
The primary purpose of any game, regardless of it's use should always be to have fun. Gamification is a whole thing that would continue to move forward but even then any good game has to be fun before it's anything else or it doesn't work. Personally, I think that seeing people enjoying themselves is generally a pretty entertaining experience all all by itself. Seeing someone do something that they really enjoy, even if I don't enjoy what they're doing just tends to bring a smile to my face. It's in this spirit, that I really enjoy watching Clueless Gamer by Conan O'Brien.
Hack 'n Slash is easily one of my favorite genres out there and when done right they're nearly peerless in terms of making the player feel empowered. However, that "when done right" is a HUGE caveat to the whole experience because they're so easy to screw up. Hit boxes are something that in many other genres have at least a bit of wiggle room. Great Hack 'n Slash though really can't be quite so loose with them though. Games like Bayonetta, DmC (New and old), even The Witcher 3 are all about dodging attacks by narrow margins so you can then go on the counter attack.
So it's that glorious time of year known as E3 and there is much to be happy about. Great games being revealed, footage of games we already know about, and of course the surprises. This E3 in particular actually brought an end to some of the "jokes" of the game industry, that is to say games that seem to be stuck in development hell. The Last Guardian for example, was announced at the start of the life cycle of the Playstation 3 and didn't get a release window until just this year. Personally, I'm a much bigger fan of "it's ready when it's ready" rather than "it will be out X-day of this year come hell or high water." Don't get me wrong, deadlines are an important part of any project but sometimes certain considerations have to be made. However, that isn't what this post is about so at least for now we'll put that on the back burner.
So it's not exactly a secret that I'm crazy excited for The Witcher 3: The Wild Hunt. Seeing all the reviews start to come out is exciting, though I'm carefully avoiding any of the actual content of those reviews and just looking at scores. Which all rock by the way, it's getting very high 9s and even 10s. Normally though I would say that the scores are the least important part of the reviews. You want to find out WHY the game the game is good and not some arbitrary score it's assigned. In fact, it's important to note that when you're looking for a job as a designer and they ask you for your opinion of a game they are looking for why you think what you do rather than what you think. Telling them "the game is good" is useless.
May is here and The Witcher 3: The Wild Hunt approaches! With finals finished up, all I have to do now is look forward to how excited I am for this game! I've been reading through the books recently and it's offering a fresh new perspective on Geralt. Even though the developers gave Geralt amnesia to allow players to shape him the way they still did a great job of keeping many of his mannerisms in tact. Truth be told amnesia is a pretty played out mechanic in games in general but it really just shows that it's not about what you use but how you use it. Old mechanics or tropes can be used to magnificent effect if you take the time to do them right. This seems to be something that gets forgotten these days even by professional game companies. New and innovative things will always be the driving force in the industry but just the game has something new in it doesn't mean that the game will be any good... even if the "new and innovative" ideas are done well. If you want to make a great game then all the pieces around it need to be great too.
Spoiler alert: creating games is a business. It's something that seems to be forgotten sometimes but something you should keep in mind none the less. The reason is because you need to keep in mind that you're creating games for other people and not just yourself. Ideally it should be for both yourself and others but that isn't always the case. In any case, as you make games you will inevitably get feedback from your players. This is a great thing because great games can only be built with great feedback. Some of this feedback won't necessarily be useful for that particular title because it's simply too much to implement. Other times these are simple bug fixes or even larger ones that needs to be addressed immediately. Whatever they may happen to be bringing up, it's always at least worth listening too. Particularly when they're a little unorthodox.