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    The Death of Gametrailers

    Posted on Feb 12, 2016 9:56:27 AM by admin in game design degree, in Game Programming, in Game Design, in game developers, in Game Development, in Pop Fiction, in video game industry, in video game reviews

    For those unaware, Gametrailers.com is (or rather was) a gaming website dedicated to bringing news, videos, and reviews to the masses. While hosting trailers was always nice as per their namesake, it was some of their other content that had kept me going back for years. They had original shows such as Pop Fiction which explored the sometimes strange and wonderful world of gaming myths; Retrospectives covering the history of storied game franchises, and many others. Gametrailers was special to me partially because it was on that site that I saw the developer diary that made me finally decide I wanted to be a developer.

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    My Journey to UAT

    Posted on Feb 3, 2016 4:43:31 PM by admin in best technology university, in Blogs, in game design degree, in Game Programming, in college visit, in Phoenix, in programming, in Scholarship, in technology, in technology school

    My journey to UAT began a bit later than many. After high school I already had a job that paid pretty decently but after doing it for years I realized it wasn’t what I wanted to do with my life. So I began searching for schools, with my chosen field of study: Game Design and Programming. Programming of course was pretty easy, but game degrees are still comparatively rare.

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    The Life of a No Lifer: Blade & Soul

    Posted on Feb 1, 2016 2:26:40 PM by admin in blade and soul, in Blogs, in Game Programming, in games, in mmorpg, in student life, in video games, in college life, in Game Design, in game reviews

    Greetings and salutations everyone!

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    Technology for the Next Generation

    Posted on Nov 25, 2015 8:54:21 AM by admin in Advancing Computer Science, in Blogs, in computer science, in game design degree, in Game Programming, in Microsoft, in minecraft, in Student Life, in technology college, in video games, in computer science degree, in Game Design, in Game Development, in programming, in Robotics Degree

     

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    Is CG what make a movie?

    Posted on Aug 4, 2015 2:45:43 PM by admin in 3d art, in Blogs, in cinematography, in Digital Video, in Game Art, in Game Programming, in live action with cg, in video games, in cg movies, in Game Design, in visual effects

    Hey everyone! I was checking out some of my favorite YouTube channels and ran into this video from Freddie Wong and the rest of the team at Rocket Jump called "Why CG Sucks (Except It Doesn't)". Check it out:

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    Valve @ GDC: Fanboying in 2015

    Posted on Mar 25, 2015 3:11:39 PM by admin in Blogs, in Gabe Newell, in Game Art, in game art and animation, in game design degree, in Game Developers Conference, in Game Programming, in GDC 2015, in Geeky Stuff, in Left 4 Dead, in Left 4 Dead 2, in Microsoft, in Portal, in steam, in Steam Machine, in Steam Machines, in Steam Workshop, in student life, in Student Life, in Team Fortress, in Unity 5, in University of Advancing Technology, in Unreal 4, in Unreal Engine, in video games, in Vive, in Dota 2, in Game Art & Animation, in Game Design, in GDC, in Half-Life, in Half-Life 3, in HTC, in HTC Vive, in linux, in Playstation, in Sony, in Source 2, in Source Engine, in Steam Box, in steam controller, in Steam Link, in Steam OS, in Steam VR, in UAT, in UAT Games, in Unity3D, in User Generated Content, in valve, in Valve News Network, in Valve Software, in visual, in Windows

    So there was a lot that happened at GDC this year. DirectX and Vulkan 3D APIs that I talked about in the last post just scratch the surface. Among everything that happened at GDC, Valve arguably had the most extensive and most industry-changing announcements. This blog post on the Valve website goes over most of the stuff that they announced in more detail, and the Steam Universe website has plenty of awesome info about each product as well as some sweet pictures that I'll post below.

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    Vulkan and DX12: The Future of Graphics

    Posted on Mar 24, 2015 2:52:22 PM by admin in Advancing Computer Science, in Blogs, in DirectX, in DirectX 12, in Frostbite engine, in game design degree, in game engine, in Game Programming, in gaming, in Geeky Stuff, in Microsoft, in multi-threading, in multicore cpu, in technology college, in Unreal 4, in video games, in computer science degree, in Dota 2, in Epic Games, in Game Art & Animation, in Game Design, in Game Development, in programming, in Source 2, in Valve Software, in visual, in Vulkan, in Windows 10

    Originally this post was gonna be me spazzing out about more video games, but right as I created a blank post I ran into a tweet about DirectX 12. DirectX has been around for AGES and it's what most game companies use to actually get their games running in 3D on PC with the Direct3D Drivers, so hearing new information about DirectX is basically hearing new information about the future of PC gaming!

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    A New Semester

    Posted on May 16, 2014 2:00:52 AM by admin in Academics, in game design degree, in Game Programming, in Computer Animation Degree, in Game Art & Animation

    As some may be aware, the summer semester, which is the current one, started on the 12th. I'm excited for this semester mainly because of my internship with Dorkatorium Games. But I also have 4 other classes that are pretty exciting. Well, they are exciting for me anyways.

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