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    Max vs. Maya - Round 2

    Posted on Jul 15, 2016 4:58:14 PM by admin in 3d modeling, in 3d programs, in 3ds max, in animation, in Autodesk Maya, in Blogs, in Game Art, in game art and animation, in Game industry, in max, in maya, in texturing

    If you've been keeping up with my blogs for the past year you may know that I've done a Max vs. Maya blog before. When I looked back at this blog I wanted to do an "updated" version. I still agree with my stance in the previous blog but I feel that throughout the rest of my time here at UAT, I've learned a bit more about each of these programs that should be taken into account, as well. You can call this an "almost graduated student’s advice about Max and Maya, with a pinch of advice on other programs too."

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    So You Want to be a Game Designer

    Posted on Sep 29, 2015 8:49:50 AM by admin in Alumni, in Blogs, in degrees, in game, in Game Design, in game developers, in Game industry, in visual

    Hello all,

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    HD Remakes

    Posted on May 14, 2015 12:32:22 PM by admin in blog, in Blogs, in Final Fantasy, in Final Fantasy X, in Final Fantasy X-2, in Final Fantasy X/X-2 Remaster, in Game industry, in games, in HD Remakes, in HD remasters, in Kingdom hearts, in Kingdom Hearts 2.5 Remix, in the last of us, in the legend of zelda, in The Legend of Zelda: Majora's Mask, in The Legend of Zelda: Ocarina of Time, in video games, in visual

    Hello all!

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