Tagged: Game Design

Valve @ GDC: Fanboying in 2015

By: | Mar 25, 2015

So there was a lot that happened at GDC this year. DirectX and Vulkan 3D APIs that I talked about in the last post just scratch the surface. Among everything that happened at GDC, Valve arguably had the most extensive and most industry-changing announcements. This blog post on the Valve website goes over most of… Read more »

A Game Design Portfolio

By: | Mar 25, 2015

For both Game Art and Animation and Game Programming, what exactly sits in your portfolio when you go to find a job should be somewhat obvious.  With Game Design it can seem like things appear just a little bit murkier.  You learn early on that much of your job as a game designer is documentation…. Read more »

The Portfolio

By: | Mar 24, 2015

So part of getting into the game industry is having a portfolio to show off what you’ve accomplished.  Don’t think of this as a “good idea” but a requirement.  If you don’t have a solid portfolio then your chances of getting a job is virtually zero.  It’s something that you develop the entire time you’re… Read more »

Vulkan and DX12: The Future of Graphics

By: | Mar 24, 2015

Originally this post was gonna be me spazzing out about more video games, but right as I created a blank post I ran into a tweet about DirectX 12. DirectX has been around for AGES and it’s what most game companies use to actually get their games running in 3D on PC with the Direct3D… Read more »

End of the Semester

By: | May 2, 2014

The semester finally ended and it’s finally time for a much needed break.  Right before Finals all the work really piles up and it can be a daunting prospect.  In fact, it’s usually pretty easy to spot the noticeable change in the atmosphere.  Speaking as a game degree student too many students come into the… Read more »