Tagged: Game Design

Design Reference

By: | Aug 14, 2015

Most artists are taught very early on that if you want to create something and make it look convincing at all, then you need reference material.  Doesn’t matter if it’s stylized, or in general isn’t supposed to be photo-realistic you really should get some reference material.  It is however, I feel it’s something that doesn’t… Read more »

Visibility

By: | Aug 7, 2015

One element of some games that sometimes seems to be an afterthought, is the idea of visibility for the player.  Primarily I’m talking about the visibility of the User Interface (UI) elements.  Part of the reason for this perhaps, is that if the UI in a game is good enough you really don’t have to… Read more »

Is CG what make a movie?

By: | Aug 4, 2015

Hey everyone! I was checking out some of my favorite YouTube channels and ran into this video from Freddie Wong and the rest of the team at Rocket Jump called “Why CG Sucks (Except It Doesn’t)”. Check it out: “CG Sucks” I hear this complaint a lot, not just for video in the form of… Read more »

Saintly Evil

By: | Jul 31, 2015

Games most of the time tend to keep things fairly cut and dry.  In that way things are transparent for the player, and more often than not the choices are very easily discernible from one another.  It’s either “Saintly Hero” or “Heartless Monster.” The original Bioshock is an excellent example of this system at work…. Read more »