Tagged: Game Design

Visibility

By: | Aug 7, 2015

One element of some games that sometimes seems to be an afterthought, is the idea of visibility for the player.  Primarily I’m talking about the visibility of the User Interface (UI) elements.  Part of the reason for this perhaps, is that if the UI in a game is good enough you really don’t have to… Read more »

Is CG what make a movie?

By: | Aug 4, 2015

Hey everyone! I was checking out some of my favorite YouTube channels and ran into this video from Freddie Wong and the rest of the team at Rocket Jump called “Why CG Sucks (Except It Doesn’t)”. Check it out: “CG Sucks” I hear this complaint a lot, not just for video in the form of… Read more »

Saintly Evil

By: | Jul 31, 2015

Games most of the time tend to keep things fairly cut and dry.  In that way things are transparent for the player, and more often than not the choices are very easily discernible from one another.  It’s either “Saintly Hero” or “Heartless Monster.” The original Bioshock is an excellent example of this system at work…. Read more »

Ponderings – Passion in the Game Industry

By: | Jun 24, 2015

Passionate People It may be kind of a silly thing to say, but most of the people who want to work in the entertainment industry are those who want to create content that they love to make. Why bother creating something that you hate, right? Artists are always inspired to make someone feel a certain… Read more »