Tagged: Game Design

Back Up!

By: | Sep 2, 2015

One of the artists in the development team I’m apart of, recently had a major issue.  She had a portable hard drive that she kept everything on.  Generally speaking this usually works very well, and lots of students here have a portable hard drive, USB or something that they carry with them.  Otherwise things all… Read more »

Waiting for Greatness

By: | Aug 31, 2015

Lets be blunt: if you are going to sit around and wait for greatness to find you then you are wasting time.  I’ve met quite a few people who seem content to just wait for someone else to find them and recognize their “obvious greatness.”  It’s as though you’re sitting in the pitch black deep… Read more »

Design Reference

By: | Aug 14, 2015

Most artists are taught very early on that if you want to create something and make it look convincing at all, then you need reference material.  Doesn’t matter if it’s stylized, or in general isn’t supposed to be photo-realistic you really should get some reference material.  It is however, I feel it’s something that doesn’t… Read more »