Digital Painting is probably the first thing that comes to mind when you tell someone you're doing a degree in Game Art & Animation, and there's a good reason for that.
I figured it would be fun to give a teaser of my Red Riding Hood project. It's been a long time coming working on a game ready 3D model of the character in Zbrush and getting everything to look just right to go back to low poly modeling. This week I've actually been focused on textures, so it seemed like a fun idea to share where I'm at so far.
So there was a lot that happened at GDC this year. DirectX and Vulkan 3D APIs that I talked about in the last post just scratch the surface. Among everything that happened at GDC, Valve arguably had the most extensive and most industry-changing announcements. This blog post on the Valve website goes over most of the stuff that they announced in more detail, and the Steam Universe website has plenty of awesome info about each product as well as some sweet pictures that I'll post below.