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    Awesome Art Tools - Digital Painting

    Posted on Jun 10, 2015 12:02:40 PM by admin in art, in art reference, in Blogs, in Ctrl+Paint, in digital art, in digital painting resources, in FZDSCHOOL, in Game Art, in CGCookie, in Concept Art, in concept art resources, in Concept Cookie, in digital painting, in Free Art Tutorials, in free painting tutorials, in Game Art & Animation, in how to digital paint, in photoshop

    Digital Painting is probably the first thing that comes to mind when you tell someone you're doing a degree in Game Art & Animation, and there's a good reason for that.

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    Red Riding Hood - Zbrush Texturing

    Posted on Apr 1, 2015 12:58:47 PM by admin in 3d modeling, in Blogs, in digital art, in Game Art, in Geeky Stuff, in Little Red, in little red riding hood, in technology college, in texture painting, in texturing, in UV Unwrapping, in video games, in Computer Animation Degree, in Game Art & Animation, in photoshop, in Red Riding Hood, in scott fronapfel, in UAT, in Zbrush, in zbrush 4r7

    I figured it would be fun to give a teaser of my Red Riding Hood project. It's been a long time coming working on a game ready 3D model of the character in Zbrush and getting everything to look just right to go back to low poly modeling. This week I've actually been focused on textures, so it seemed like a fun idea to share where I'm at so far.

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    Valve @ GDC: Fanboying in 2015

    Posted on Mar 25, 2015 3:11:39 PM by admin in Blogs, in Gabe Newell, in Game Art, in game art and animation, in game design degree, in Game Developers Conference, in Game Programming, in GDC 2015, in Geeky Stuff, in Left 4 Dead, in Left 4 Dead 2, in Microsoft, in Portal, in steam, in Steam Machine, in Steam Machines, in Steam Workshop, in student life, in Student Life, in Team Fortress, in Unity 5, in University of Advancing Technology, in Unreal 4, in Unreal Engine, in video games, in Vive, in Dota 2, in Game Art & Animation, in Game Design, in GDC, in Half-Life, in Half-Life 3, in HTC, in HTC Vive, in linux, in Playstation, in Sony, in Source 2, in Source Engine, in Steam Box, in steam controller, in Steam Link, in Steam OS, in Steam VR, in UAT, in UAT Games, in Unity3D, in User Generated Content, in valve, in Valve News Network, in Valve Software, in visual, in Windows

    So there was a lot that happened at GDC this year. DirectX and Vulkan 3D APIs that I talked about in the last post just scratch the surface. Among everything that happened at GDC, Valve arguably had the most extensive and most industry-changing announcements. This blog post on the Valve website goes over most of the stuff that they announced in more detail, and the Steam Universe website has plenty of awesome info about each product as well as some sweet pictures that I'll post below.

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    Finally a Break! And some Destructibles!

    Posted on Sep 3, 2014 9:41:28 AM by admin in Blogs, in Game Animation, in Game Art, in game art and animation, in game design degree, in Geeky Stuff, in Motion Capture, in Student Life, in technology college, in Unreal, in Unreal 4, in Unreal Engine, in Character Rigging, in Computer Animation Degree, in Concept Art, in Destructibles, in Game Art & Animation, in Zbrush

    Hey everyone! It's the end of summer, and while the heat has not been letting up at all, at least the monsoons are starting to come in to help the parched desert.

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