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    Paper Swans and Peter Parker

    Posted on May 15, 2014 11:45:17 AM by admin in Academics, in Game Art & Animation

    Hey everyone! Summer is finally here (though, not technically I guess), which means it's time to melt on the pavement by stepping outdoors here in Arizona.

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    Game Projects

    Posted on Apr 21, 2014 3:39:32 PM by admin in Academics, in Game Art & Animation

    If you are a student looking to become a game developer than you have to get on projects early and do a lot of them. Especially in the beginning of your education, you will want to get on someone else's project so you can learn from people with more experience. Most of what you learn in the beginning is what not to do. I graduate UAT this semester so when I look back at all the projects I worked on, I think about how much I truly learned, and it was a lot. you can't learn how to develop games from just watching tutorials, you need to get hands on experience. Keep that awesome game idea in the back of your mind. When you work on more projects and gain more experience you'll learn what it takes to get your game from just an idea to a playable  executable and it will be glorious.

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    Sprite Sheets

    Posted on Apr 20, 2014 10:58:53 AM by admin in Academics, in Computer Animation Degree, in Game Art & Animation

    If you're into making 2D games, then you should make sure you know about sprite sheets. They are very useful and very important. They also are really easy to make.

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    New Project

    Posted on Apr 13, 2014 10:32:52 AM by admin in Academics, in Student Innovation Project, in Game Art & Animation, in UAT Greenlight Jam

    For a while now, the UAT Greenlight Jam has been going on. This is a special game jam where we work on the same project for a couple of weekends and polish it further. The idea behind this is that students will have a more polished game that they can pitch at the Greenlight Presentation. What does it mean when a game wins that presentation here at UAT? It gets a whole class dedicated to working on it.

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