Digital Painting is probably the first thing that comes to mind when you tell someone you’re doing a degree in Game Art & Animation, and there’s a good reason for that. Concept Art is a foundational part of the industry, but keep in mind that Game Art has a lot more than just putting pencil… Read more »
Greetings and salutations! Today I will be going over the software that you will be using as a student, and what you will generally need as well upon attending the University! Depending on your major, you will have several different tools at your disposal to tackle certain issues. Having worked in the Computer Programming and… Read more »
I figured it would be fun to give a teaser of my Red Riding Hood project. It’s been a long time coming working on a game ready 3D model of the character in Zbrush and getting everything to look just right to go back to low poly modeling. This week I’ve actually been focused on textures,… Read more »
So there was a lot that happened at GDC this year. DirectX and Vulkan 3D APIs that I talked about in the last post just scratch the surface. Among everything that happened at GDC, Valve arguably had the most extensive and most industry-changing announcements. This blog post on the Valve website goes over most of… Read more »
Originally this post was gonna be me spazzing out about more video games, but right as I created a blank post I ran into a tweet about DirectX 12. DirectX has been around for AGES and it’s what most game companies use to actually get their games running in 3D on PC with the Direct3D… Read more »
I chose UAT because they provide exclusive learning opportunities in a geek-focused environment. Life Long Learning gives me the opportunity to continue utilizing those exclusive learning opportunities even after I’ve graduated.