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    Gaming Passion Series: Part 3 [Aesthetics]

    Posted on Aug 18, 2017 9:14:21 AM by Jordan Leong in Blogs, in Game Art, in Game Art & Animation, in Game Design, in video game, in video game industry

    Don’t you just love it when something looks pretty? When there is a cool image that just pops out and catches your eye? So do most gamers. In fact, with the latest advancements in the game industry, aesthetics have been a major focal point when attracting new audiences. No doubt that this strategy of showing off pretty aesthetics at conferences is an excellent form of promotion for the game, so long as they show those aesthetics in action. In this discussion, I’m going to go over what aesthetics offer the overall game and how important aesthetics are as a whole.

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    Awesome Art Tools - Digital Painting

    Posted on Jun 10, 2015 12:02:40 PM by admin in art, in art reference, in Blogs, in CGCookie, in Concept Art, in concept art resources, in Concept Cookie, in Ctrl+Paint, in digital art, in digital painting, in digital painting resources, in Free Art Tutorials, in free painting tutorials, in FZDSCHOOL, in Game Art, in Game Art & Animation, in how to digital paint, in photoshop

    Digital Painting is probably the first thing that comes to mind when you tell someone you're doing a degree in Game Art & Animation, and there's a good reason for that.

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    How to Survive College - Part Eight

    Posted on Apr 8, 2015 10:41:15 AM by admin in Academics, in Advancing Computer Science, in Computer Animation Degree, in computer science degree, in Cyber Security Degree, in digital painting, in Game Art & Animation, in Network Security, in photoshop, in programming, in Student Life, in technology college

    Greetings and salutations!

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    Red Riding Hood - Zbrush Texturing

    Posted on Apr 1, 2015 12:58:47 PM by admin in 3d modeling, in Blogs, in Computer Animation Degree, in digital art, in Game Art, in Game Art & Animation, in Geeky Stuff, in Little Red, in little red riding hood, in photoshop, in Red Riding Hood, in scott fronapfel, in technology college, in texture painting, in texturing, in UAT, in UV Unwrapping, in video games, in Zbrush, in zbrush 4r7

    I figured it would be fun to give a teaser of my Red Riding Hood project. It's been a long time coming working on a game ready 3D model of the character in Zbrush and getting everything to look just right to go back to low poly modeling. This week I've actually been focused on textures, so it seemed like a fun idea to share where I'm at so far.

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    Valve @ GDC: Fanboying in 2015

    Posted on Mar 25, 2015 3:11:39 PM by admin in Blogs, in Dota 2, in Gabe Newell, in Game Art, in game art and animation, in Game Art & Animation, in Game Design, in game design degree, in Game Developers Conference, in Game Programming, in GDC, in GDC 2015, in Geeky Stuff, in Half-Life, in Half-Life 3, in HTC, in HTC Vive, in Left 4 Dead, in Left 4 Dead 2, in linux, in Microsoft, in Playstation, in Portal, in Sony, in Source 2, in Source Engine, in steam, in Steam Box, in steam controller, in Steam Link, in Steam Machine, in Steam Machines, in Steam OS, in Steam VR, in Steam Workshop, in student life, in Student Life, in Team Fortress, in UAT, in UAT Games, in Unity 5, in Unity3D, in University of Advancing Technology, in Unreal 4, in Unreal Engine, in User Generated Content, in valve, in Valve News Network, in Valve Software, in video games, in visual, in Vive, in Windows

    So there was a lot that happened at GDC this year. DirectX and Vulkan 3D APIs that I talked about in the last post just scratch the surface. Among everything that happened at GDC, Valve arguably had the most extensive and most industry-changing announcements. This blog post on the Valve website goes over most of the stuff that they announced in more detail, and the Steam Universe website has plenty of awesome info about each product as well as some sweet pictures that I'll post below.

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    Vulkan and DX12: The Future of Graphics

    Posted on Mar 24, 2015 2:52:22 PM by admin in Advancing Computer Science, in Blogs, in computer science degree, in DirectX, in DirectX 12, in Dota 2, in Epic Games, in Frostbite engine, in Game Art & Animation, in Game Design, in game design degree, in Game Development, in game engine, in Game Programming, in gaming, in Geeky Stuff, in Microsoft, in multi-threading, in multicore cpu, in programming, in Source 2, in technology college, in Unreal 4, in Valve Software, in video games, in visual, in Vulkan, in Windows 10

    Originally this post was gonna be me spazzing out about more video games, but right as I created a blank post I ran into a tweet about DirectX 12. DirectX has been around for AGES and it's what most game companies use to actually get their games running in 3D on PC with the Direct3D Drivers, so hearing new information about DirectX is basically hearing new information about the future of PC gaming!

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    Inspirational in Ireland

    Posted on Mar 21, 2015 6:12:49 PM by admin in art, in Belfast, in Belleek Pottery, in Blogs, in cliffs, in Cliffs of Moher, in Digital Filmmaking Degree, in Fantasy Life, in fun, in Game Art & Animation, in game design degree, in Game Textures, in game texturing, in gaming, in Greenery, in Ireland, in lamb, in Northern Ireland, in Spring Break, in student life, in Student Life, in Titanic Museum, in UAT, in University of Advancing Technology, in Vacation, in video games, in visual

    With St. Patrick's day come and gone I think now is a great time to talk about how I spent my spring break, in the beautiful green country of Ireland!

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    Finding Inspiration & Knowledge

    Posted on Feb 24, 2015 4:36:28 PM by admin in art resources, in art theft, in art tutorial, in Blogs, in Commentary, in copying, in Digital Video, in Game Art & Animation, in game design degree, in gaming, in GDC, in Geeky Stuff, in Gigantic, in Gigantic game, in how to draw, in Motiga, in PAX, in self study, in SIGGRAPH, in student life, in UAT Career Fair, in UAT Tech Forum

    Today I'd like to discuss the ideas of growing in a skill as well as being inspired and motivated to do so.

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    Finally a Break! And some Destructibles!

    Posted on Sep 3, 2014 9:41:28 AM by admin in Blogs, in Character Rigging, in Computer Animation Degree, in Concept Art, in Destructibles, in Game Animation, in Game Art, in game art and animation, in Game Art & Animation, in game design degree, in Geeky Stuff, in Motion Capture, in Student Life, in technology college, in Unreal, in Unreal 4, in Unreal Engine, in Zbrush

    Hey everyone! It's the end of summer, and while the heat has not been letting up at all, at least the monsoons are starting to come in to help the parched desert.

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    A New Semester

    Posted on May 16, 2014 2:00:52 AM by admin in Academics, in Computer Animation Degree, in Game Art & Animation, in game design degree, in Game Programming

    As some may be aware, the summer semester, which is the current one, started on the 12th. I'm excited for this semester mainly because of my internship with Dorkatorium Games. But I also have 4 other classes that are pretty exciting. Well, they are exciting for me anyways.

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