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    Gaming Passion Series: Part 1 [Character Creation]

    Posted on Aug 4, 2017 2:27:26 PM by Jordan Leong in blog, in Blogs, in game art and animation, in video games, in video game industry

    This is the beginning of my blog series, titled 'Gaming Passion Series' or GPS for short. Hopefully, each one of these discussions will spark some interest, inspire ideas, or simply fight off your boredom. So, let's get this started.

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    Max vs. Maya - Round 2

    Posted on Jul 15, 2016 4:58:14 PM by admin in 3d modeling, in 3ds max, in animation, in Autodesk Maya, in Blogs, in Game Art, in game art and animation, in Game industry, in max, in maya, in texturing, in 3d programs

    If you've been keeping up with my blogs for the past year you may know that I've done a Max vs. Maya blog before. When I looked back at this blog I wanted to do an "updated" version. I still agree with my stance in the previous blog but I feel that throughout the rest of my time here at UAT, I've learned a bit more about each of these programs that should be taken into account, as well. You can call this an "almost graduated student’s advice about Max and Maya, with a pinch of advice on other programs too."

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    Portfolio Review

    Posted on Jul 9, 2016 9:50:59 AM by admin in Blogs, in Game Art, in game art and animation, in objectives, in graduation, in portfolio, in portfolio review, in SIP, in visual

    Hello all!

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    Personal Projects

    Posted on Jul 5, 2016 10:59:38 AM by admin in Advanced Environment Creation, in Blogs, in Game Art, in game art and animation, in Kingdoms of amalur, in student life, in student work, in classes, in Dota, in UAT, in visual, in world of warcraft, in WoW

    Hello All!

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    So you're a Noob

    Posted on Jan 28, 2016 5:48:30 PM by admin in Blogs, in game art and animation, in visual

    Hello all,

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    The World of Digital Painting Programs - Corel Painter

    Posted on Mar 31, 2015 3:04:09 PM by admin in art, in Blogs, in digital art, in game art and animation, in Geeky Stuff, in student blog, in Computer Animation Degree, in corel, in corel painter, in digital painting, in photoshop

    Hey all!

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    Witcher 3: 200+ Hours

    Posted on Mar 31, 2015 3:03:01 PM by admin in Blogs, in game art and animation, in game design degree, in Game Design, in The Witcher

    If you haven't heard of The Witcher yet then I highly recommend you go check out the series immediately.  The world has been lovingly crafted over the years, the gameplay is exception, and the story is easily one of the best.  While games like Skyrim is a bit more customization, The Witcher has always felt more personal to me.  Every choice you make actually feels like it has a huge impact on the game, and they aren't simple moral choices.  The entirety of the Witcher's world is made up of a moral grey area most of the time where either answer could be right for different reasons.  In fact, in the Witcher 2 there comes a point at which you make a decision that separates the game into two almost completely different stories.  I'm currently playing through the game again to make sure I attend to the secondary path in it's entirety and it's hard to put the game down.  There's a reason why I didn't play the game a second time through immediately because I really couldn't afford to spend all that time again right in a row.  Plus by now all the DLC for the game has come out.  Have I mentioned it was all free?  Yeah, CD Projekt RED is kind of awesome like that.  Every piece of DLC is always free, they made additional tweaks to the game just to make it play better, and games have consistently been phenomenal to start with.

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    Valve @ GDC: Fanboying in 2015

    Posted on Mar 25, 2015 3:11:39 PM by admin in Blogs, in Gabe Newell, in Game Art, in game art and animation, in game design degree, in Game Developers Conference, in Game Programming, in GDC 2015, in Geeky Stuff, in Left 4 Dead, in Left 4 Dead 2, in Microsoft, in Portal, in steam, in Steam Machine, in Steam Machines, in Steam Workshop, in student life, in Student Life, in Team Fortress, in Unity 5, in University of Advancing Technology, in Unreal 4, in Unreal Engine, in video games, in Vive, in Dota 2, in Game Art & Animation, in Game Design, in GDC, in Half-Life, in Half-Life 3, in HTC, in HTC Vive, in linux, in Playstation, in Sony, in Source 2, in Source Engine, in Steam Box, in steam controller, in Steam Link, in Steam OS, in Steam VR, in UAT, in UAT Games, in Unity3D, in User Generated Content, in valve, in Valve News Network, in Valve Software, in visual, in Windows

    So there was a lot that happened at GDC this year. DirectX and Vulkan 3D APIs that I talked about in the last post just scratch the surface. Among everything that happened at GDC, Valve arguably had the most extensive and most industry-changing announcements. This blog post on the Valve website goes over most of the stuff that they announced in more detail, and the Steam Universe website has plenty of awesome info about each product as well as some sweet pictures that I'll post below.

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    The World of Digital Painting Programs - Photoshop

    Posted on Mar 24, 2015 3:50:35 PM by admin in Academics, in art, in Blogs, in game art and animation, in game design degree, in Geeky Stuff, in Student Life, in Computer Animation Degree, in computer animation degree, in digital painting, in photoshop, in visual

    Hey all!

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    The World of Digital Painting Programs - Autodesk Sketchbook

    Posted on Mar 24, 2015 3:50:16 PM by admin in Academics, in art, in autodesk, in Blogs, in digital art, in game art and animation, in game design degree, in Geeky Stuff, in opinions, in Student Life, in Alumni, in Computer Animation Degree, in programs, in sketchbook, in sketchbook pro, in UAT, in UAT Alumni

    Hey all!

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