Don’t you just love it when something looks pretty? When there is a cool image that just pops out and catches your eye? So do most gamers. In fact, with the latest advancements in the game industry, aesthetics have been a major focal point when attracting new audiences. No doubt that this strategy of showing off pretty aesthetics at conferences is an excellent form of promotion for the game, so long as they show those aesthetics in action. In this discussion, I’m going to go over what aesthetics offer the overall game and how important aesthetics are as a whole.
If you've been keeping up with my blogs for the past year you may know that I've done a Max vs. Maya blog before. When I looked back at this blog I wanted to do an "updated" version. I still agree with my stance in the previous blog but I feel that throughout the rest of my time here at UAT, I've learned a bit more about each of these programs that should be taken into account, as well. You can call this an "almost graduated student’s advice about Max and Maya, with a pinch of advice on other programs too."
I'm approaching my final semester here and as always I'm attempting to be the best designer I can possibly be. I've actually gone through most of the design courses at this point, and I can program at least well enough to prototype. But I feel if there's any area I'm lacking in at the moment it's probably the Art department. I've taken some of the art classes here but I still feel like I could do more. So just as a matter of being well rounded, next semester I'll be taking Game Texturing and frankly I'm really excited about it. When you look at game textures outside of the game, or rather the model they're used on they can look a tad... bizarre.
Hey everyone! I was checking out some of my favorite YouTube channels and ran into this video from Freddie Wong and the rest of the team at Rocket Jump called "Why CG Sucks (Except It Doesn't)". Check it out:
It may be kind of a silly thing to say, but most of the people who want to work in the entertainment industry are those who want to create content that they love to make. Why bother creating something that you hate, right?