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    Gaming Passion Series: Part 3 [Aesthetics]

    Posted on Aug 18, 2017 9:14:21 AM by Jordan Leong in Blogs, in Game Art, in Game Art & Animation, in Game Design, in video game, in video game industry

    Don’t you just love it when something looks pretty? When there is a cool image that just pops out and catches your eye? So do most gamers. In fact, with the latest advancements in the game industry, aesthetics have been a major focal point when attracting new audiences. No doubt that this strategy of showing off pretty aesthetics at conferences is an excellent form of promotion for the game, so long as they show those aesthetics in action. In this discussion, I’m going to go over what aesthetics offer the overall game and how important aesthetics are as a whole.

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    Max vs. Maya - Round 2

    Posted on Jul 15, 2016 4:58:14 PM by admin in 3d modeling, in 3d programs, in 3ds max, in animation, in Autodesk Maya, in Blogs, in Game Art, in game art and animation, in Game industry, in max, in maya, in texturing

    If you've been keeping up with my blogs for the past year you may know that I've done a Max vs. Maya blog before. When I looked back at this blog I wanted to do an "updated" version. I still agree with my stance in the previous blog but I feel that throughout the rest of my time here at UAT, I've learned a bit more about each of these programs that should be taken into account, as well. You can call this an "almost graduated student’s advice about Max and Maya, with a pinch of advice on other programs too."

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    Portfolio Review

    Posted on Jul 9, 2016 9:50:59 AM by admin in Blogs, in Game Art, in game art and animation, in graduation, in objectives, in portfolio, in portfolio review, in SIP, in visual

    Hello all!

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    Personal Projects

    Posted on Jul 5, 2016 10:59:38 AM by admin in Advanced Environment Creation, in Blogs, in classes, in Dota, in Game Art, in game art and animation, in Kingdoms of amalur, in student life, in student work, in UAT, in visual, in world of warcraft, in WoW

    Hello All!

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    Why I Chose UAT

    Posted on Feb 9, 2016 3:10:08 PM by Jacob Turocy in 3D Animation, in Animation Degree, in best technology university, in Blogs, in campus, in campus visit, in college, in college decisions, in Cyber Security, in Cyber Security Degree, in Degree in Computer Animation, in degree in cyber security, in fly-in geek, in Game Art, in innovation, in Network Security, in Network Security Degree, in students, in technology, in university of science and technology

    Why I Chose UAT- Jake Turocy

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    Motion Capture

    Posted on Feb 8, 2016 1:39:52 PM by admin in animation, in Blogs, in Game Art, in Motion Capture, in visual

    Hello all!

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    Posted on Nov 16, 2015 3:46:00 PM by admin in Blogs, in Game Art, in Game Design, in Game Textures, in Skill Building, in texturing

    I'm approaching my final semester here and as always I'm attempting to be the best designer I can possibly be.  I've actually gone through most of the design courses at this point, and I can program at least well enough to prototype.  But I feel if there's any area I'm lacking in at the moment it's probably the Art department.  I've taken some of the art classes here but I still feel like I could do more.  So just as a matter of being well rounded, next semester I'll be taking Game Texturing and frankly I'm really excited about it.  When you look at game textures outside of the game, or rather the model they're used on they can look a tad... bizarre.

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    Is CG what make a movie?

    Posted on Aug 4, 2015 2:45:43 PM by admin in 3d art, in Blogs, in cg movies, in cinematography, in Digital Video, in Game Art, in Game Design, in Game Programming, in live action with cg, in video games, in visual effects

    Hey everyone! I was checking out some of my favorite YouTube channels and ran into this video from Freddie Wong and the rest of the team at Rocket Jump called "Why CG Sucks (Except It Doesn't)". Check it out:

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    Ponderings - Passion in the Game Industry

    Posted on Jun 24, 2015 4:29:08 PM by admin in Bethesda, in Blogs, in E3 2015, in Electronic arts, in empathy, in Game Art, in Game Design, in game developers, in Game Development, in game reviews, in gamers, in gaming is my passion, in geek, in marketing, in Nintendo, in Playtonic Games, in Sonic the Hedgehog, in UAT, in Unravel game, in video games

    Passionate People

    It may be kind of a silly thing to say, but most of the people who want to work in the entertainment industry are those who want to create content that they love to make. Why bother creating something that you hate, right?

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    Awesome Art Tools - Inspiration & Sharing

    Posted on Jun 15, 2015 9:46:54 AM by admin in art sharing, in art sharing websites, in artstation, in Blogs, in Concept Art, in deviantart, in drawcrowd, in gallery websites, in Game Art, in inspiration, in portfolio websites, in social media

    Inspiration is one of those tricky... tricky things, and sharing artwork is even more so at times. So before I step into sharing a few of my favorite websites, let's get into the right mindset!

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