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    Kill Bill or: How I Learned That I Wanted To Be A Filmmaker

    Posted on Mar 3, 2016 1:38:48 PM by Jordan Wippell in action, in advancing technology, in art, in blog, in Blogs, in Digital Video, in dvd, in film, in film maker, in kill bill, in kung fu, in masterpiece, in movie, in Student, in the bride, in uma thurman, in University of Advancing Technology, in anime, in film making, in short, in tarantino, in UAT, in volume 1


    I was never allowed to watch violent movies as a child. My mother did such a good job scaring me away from them that when my friends would ask to watch Child's Play at a sleepover, I would lie and say I’d already seen in it.

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    Brutal Greatness

    Posted on Jun 18, 2015 5:09:48 PM by admin in action, in bayonetta, in Blogs, in DmC, in gaming, in genre, in witcher, in Game Design, in hack 'n slash, in The Witcher 3

    Hack 'n Slash is easily one of my favorite genres out there and when done right they're nearly peerless in terms of making the player feel empowered.  However, that "when done right" is a HUGE caveat to the whole experience because they're so easy to screw up.  Hit boxes are something that in many other genres have at least a bit of wiggle room.  Great Hack 'n Slash though really can't be quite so loose with them though.  Games like Bayonetta, DmC (New and old), even The Witcher 3 are all about dodging attacks by narrow margins so you can then go on the counter attack.  

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