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    Max vs. Maya - Round 2

    Posted on Jul 15, 2016 4:58:14 PM by admin in 3d modeling, in 3d programs, in 3ds max, in animation, in Autodesk Maya, in Blogs, in Game Art, in game art and animation, in Game industry, in max, in maya, in texturing

    If you've been keeping up with my blogs for the past year you may know that I've done a Max vs. Maya blog before. When I looked back at this blog I wanted to do an "updated" version. I still agree with my stance in the previous blog but I feel that throughout the rest of my time here at UAT, I've learned a bit more about each of these programs that should be taken into account, as well. You can call this an "almost graduated student’s advice about Max and Maya, with a pinch of advice on other programs too."

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    Red Riding Hood - Zbrush Texturing

    Posted on Apr 1, 2015 12:58:47 PM by admin in 3d modeling, in Blogs, in Computer Animation Degree, in digital art, in Game Art, in Game Art & Animation, in Geeky Stuff, in Little Red, in little red riding hood, in photoshop, in Red Riding Hood, in scott fronapfel, in technology college, in texture painting, in texturing, in UAT, in UV Unwrapping, in video games, in Zbrush, in zbrush 4r7

    I figured it would be fun to give a teaser of my Red Riding Hood project. It's been a long time coming working on a game ready 3D model of the character in Zbrush and getting everything to look just right to go back to low poly modeling. This week I've actually been focused on textures, so it seemed like a fun idea to share where I'm at so far.

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    Maya or Max?

    Posted on Mar 23, 2015 2:52:05 PM by admin in 3d modeling, in 3ds max, in autodesk, in Blogs, in Computer Animation Degree, in game art and animation, in game degree, in game design degree, in max, in maya

    Hello all!

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