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    Sharing my Thoughts on Dungeons & Dragons: DM Edition

    Posted on Sep 29, 2016 1:09:44 PM by Shawn McCoy in 3.5, in Blogs, in d&d, in Dm, in dungeon master, in dungeons and dragons

    So I have run a couple of D&D campaigns over the past 6 years or so, and I would like to share my experiences with it. This all started freshman year of highschool with a couple of friends whom I hadn’t talked to since middle school. They went to the rival high school, so you can see why we didn’t keep in touch as much. Anyways, we still talked every once in a while, and they mentioned they were running a D&D campaign and they needed players. Since I had never played before there was a bit of a learning curve. We started with 3.5 and stuck to that system. Anyways we started playing and I was immediately hooked. We played for anywhere from 5-10 hours every Friday for the next 4 years. It got to the point where we were always playing in some campaign and we rotated through people who wanted to be the Dungeon Master. My friend Chris was our first DM and I like to think he was the best. The stories were cohesive, interesting, and had some sort of medium difficulty level for our group. He claimed that he was making most of the story up as we went, which was something I found amazing. Eventually I would go on to become a DM who does the same thing, but we will get to that later. We ran upwards of 10 different campaigns over the years, some much longer than others. When I eventually started running my own campaigns I quickly found out that using Homebrew classes and mechanics made the game far more interesting to me. This would become my style of DMing eventually, but for now I was just a young buck trying to make the best campaign I could.

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